Moo RPG

Moo RPG

oleh Xdragonx10
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Moo RPG

Penarafan:
3.4
Tarikh keluaran: November 02, 2013
Kemas kini terakhir: November 03, 2013
Pembangun: Xdragonx10

Tag untuk Moo RPG

Deskripsi

Kawal lembu anda dalam RPG epik yang penuh lawak ini.

Cara Bermain

Klik "Mine" untuk mula melombong, apabila asap muncul klik "Collect". Jangan klik collect sebelum anda nampak asap.

FAQ

Soalan Lazim (FAQ)

Apakah itu MOO RPG?
MOO RPG ialah permainan idle clicker yang dibangunkan oleh Xdragonx10, di mana anda mengawal lembu dalam pertempuran menentang pelbagai musuh.

Bagaimana cara bermain MOO RPG?
Dalam MOO RPG, anda klik untuk menyerang musuh, mengumpul syiling, dan menaik taraf lembu anda untuk menghadapi lawan yang lebih kuat dalam suasana idle RPG ini.

Apakah sistem kemajuan utama dalam MOO RPG?
Permainan ini menawarkan kemajuan melalui pengumpulan syiling, naik taraf lembu, membuka lembu baharu, dan menghadapi musuh yang semakin sukar.

Adakah MOO RPG mempunyai kemajuan idle atau luar talian?
Ya, MOO RPG direka sebagai permainan idle, secara automatik menyerang musuh dan maju walaupun dengan input aktif yang minimum.

Pada platform manakah anda boleh bermain MOO RPG?
MOO RPG boleh dimainkan dalam pelayar web anda di Kongregate, menjadikannya boleh diakses pada kebanyakan komputer desktop.

Komen

0/1000
beautheschmo avatar

beautheschmo

Nov. 04, 2013

241
9

Ok, enemies scale waaaay too fast. At one point, they were taking about 4-5 200 mana shots to kill. So I go, buy a horn, and holy crap, my damage is 10x as high! This is gonna go great! Not even 20 fights later, I'm already back to taking about 4-5 shots to kill an enemy. In the span of ~15 fights, enemies got 10x as much health, but the reward you get for beating them doesn't even enable you to grow 1% stronger. It's ok to get outscaled by enemies in this sort of game, it is an idler after all, but they scale hundreds of times faster than you, and it really starts to feel unfair.

kal_elias avatar

kal_elias

Nov. 04, 2013

194
8

Mathmoo should do the aftermath about math in game balance.

Sereomontis avatar

Sereomontis

Nov. 04, 2013

242
11

I dont think you realize just how fast numbers grow when you use exponential growth (I.E. doubling or tripling the price of upgrades each time)
For example, no one will ever have 1000 mana, and no one will ever make over $1000 per turn (which really isn't that much).
The combat system is meaningless, as the rewards are practically worthless compared to the resources you put into upgrades.
It's a good game, but feels incomplete, as it is, its not an idle game, its a grinding game.
3/5 for now.

crocodileman94 avatar

crocodileman94

Nov. 03, 2013

194
9

I don't like how the Collect quests only count the treasure in your inventory. It makes you not want to sell them, since they could be required in a future quest.

Dingleberry_Puff avatar

Dingleberry_Puff

Dec. 18, 2013

79
3

Even with some very determined hacking (changing all second column upgrade values to 10-100 millions) I could only defeat about 100 enemy cow before they became ridiculously hard to defeat. (Like minutes per cow.) This means the achievement goal for this level is over 19,000 times too difficult to achieve! I don't mean to offend, but this is rather sorry programming for a game supposedly linked to a "math" site. Good luck.