Santa & Claus: Red Alert

Santa & Claus: Red Alert

oleh XmmmX99
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Santa & Claus: Red Alert

Penarafan:
3.1
Tarikh keluaran: December 21, 2019
Kemas kini terakhir: March 09, 2020
Pembangun: XmmmX99

Tag untuk Santa & Claus: Red Alert

Deskripsi

Krismas hampir tiba dan Santa terlalu sibuk memulihkan ketagihan biskut dan susu! Bolehkah anda membantu beliau menghantar semua hadiah dan pokok Krismas sebelum subuh? Dalam permainan pembinaan strategik ini anda perlu meletakkan struktur secara sistematik untuk mengoptimumkan pengeluaran biskut, pokok Krismas dan hadiah. Bina kereta salji dan sekolah rusa untuk menyebarkan semangat Krismas ke semua rumah di kawasan anda. Selamat bercuti! (Dibuat untuk Yogscast Game Jam 2019)

Cara Bermain

Bina pangkalan untuk menghantar mainan dan pokok Krismas ke bandar sebelum matahari terbit! Menu:. Butang Kiri Tetikus โ€“ Berinteraksi dengan UI. Dalam permainan:. Butang Kiri Tetikus โ€“ Berinteraksi dengan UI / Seret kamera apabila klik dan tahan di tanah. WASD / Anak panah โ€“ Gerakkan kamera. 1,2,3,4,5,6,7,8 โ€“ Kekunci pintas untuk pembinaan. Esc โ€“ Jeda permainan

Kemas Kini Pembangun

Mar 9, 2020 7:59am

Update v0.004:
- trees per forest now increase based on the current area

Komen

0/1000
Zag24 avatar

Zag24

Dec. 21, 2019

14
1

Finished seven levels and I'm finding it too repetitive. It needs different levels to have different challenges, somehow. Right now, the only challenge is after you get a fast start, be prepared for when the forests start depleting. Once you've got that handled, you just keep building elves and reindeer, watch your cookie and toy production, and try to stay awake until the end of the level. Perhaps some secrets to find, like a secret stash of toys, which you need to beat a cookie-dough-poor level. (That would imply you have some way to assign some elves to searching for secrets, I guess.) Possibly a tree-poor level, or a level where, if you take the trees, the villagers get angry. etc.

XmmmX99
XmmmX99 Pembangun

Thank you very much for your feedback. Yes, for the game jam it was enough since most people play games from the competition around 10-20 minutes at most (1-2 areas) so there was almost no time for it to get repetitive. I really like your ideas, we are going to need something like that to make the gameplay more variable. :)

soetsutakiwasa avatar

soetsutakiwasa

Jan. 03, 2020

5
0

I really dig this game. Good to see the team of the perfect tower releasing new games again. Your games inspired me making Void Defense. 5 starts

SpeedyBrain
SpeedyBrain Pembangun

Thanks a lot! Happy to hear that our games inspired you. Void Defense is a cool game. Sadly after half an hour you've reached the max wave. I hope you keep working on it.

Zag24 avatar

Zag24

Dec. 21, 2019

13
2

Silly and fun. Still, I was disappointed that making separate workshop units hurts your progress badly, because the elves are too stupid and tend to make a long walk to wherever they imagine they should go next. It works much better just to be highly centralized, and maybe make a separate candy cane for your elf ghetto.

SpeedyBrain
SpeedyBrain Pembangun

Interesting feedback as the elfs actually always look for the closest task. Guess we need to test a bit with spread out bases.

theDarky avatar

theDarky

Dec. 26, 2019

5
1

how to use Sleigh? i got everything stacked up in storage, and Sleigh shows their are totally empy

XmmmX99
XmmmX99 Pembangun

Hey, seems like something went wrong during the build process of v0.003. After re-building and uploading it it looks like its working again. Sorry for the inconvenience.

vice123 avatar

vice123

Dec. 25, 2019

5
1

The reindeer training facility is strange, the units go into a forest and are gone for a while, then move randomly to another forest etc. Nobody delivers present.

XmmmX99
XmmmX99 Pembangun

Hi, the reindeer AI works like this: - Check if there is an empty sleigh that is full - If not then go to the nearest forest - If there is storage space then reserve a slot and pickup a tree (while waiting check for sleighs) - Bring the tree to the nearest tree factory - Repeat If it does not behave like this then there seems to be a bug somewhere. ^^'