Drow's Fury

Drow's Fury

oleh Xplored
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Drow's Fury

Penarafan:
3.2
Tarikh keluaran: May 15, 2010
Kemas kini terakhir: May 15, 2010
Pembangun: Xplored

Tag untuk Drow's Fury

Deskripsi

Permainan RPG aksi fantasi dari atas ke bawah. Anda adalah pakar senjata elf gelap yang melarikan diri dari dunia bawah tanah untuk menyelamatkan puteri anda daripada pengikut Tuan Gelap yang ingin mengorbankannya dalam ritual sihir hitam.

Cara Bermain

Pergerakan dan pertempuran:. WASD untuk bergerak. Tetikus untuk membidik. Klik Kiri untuk menyerang (biasa dan kombo). Tahan Klik Kiri untuk serangan berat, kemudian lepaskan untuk memukul. E untuk tukar senjata. R untuk ambil barang. Sihir:. SPACEBAR untuk guna sihir. T - Azimat sihir. 12345 - sihir pantas. F - Lihat sihir pantas. Q untuk pusing sihir pantas. Watak:. C - Lembaran watak. I - Inventori. Lain-lain:. P - jeda. O - Kawalan. ESC - Menu Utama

Komen

0/1000
thegoodlocust avatar

thegoodlocust

May. 15, 2010

84
7

Oh and another thing - who's bright idea was it to put the HUD at the TOP of the screen to cover up the enemies when you move UP for the entire damn game? Put it on the BOTTOM.

Boffo avatar

Boffo

May. 15, 2010

58
7

Wow, that UI at the top of screen kills this game for me. Seriously, don't clutter the active travel direction with static menus.

me25 avatar

me25

May. 16, 2010

133
19

Drow on the surface, huh... this game needs scimitars. (If you get this joke, you're officially a nerd, welcome to the club). I hope there's an ice/winter level! (Icewind Dale)

BriarKing avatar

BriarKing

May. 20, 2010

34
4

Not a bad game but, gets boring after a while.

RazuhlAlAnfa avatar

RazuhlAlAnfa

May. 15, 2010

62
10

Boring gameplay running circles and sniping enemies with a power attack round after round gets boring. The magic doesen't seem to have anything flashy in its arsenal, and can deal only with the insignificant enemies. The item system floods the player with crap loot - even in the final levels and its hard to decide which resistance is needed since you dont know what is coming. For example fire is pointless after the mage village and on most maps before, then nature becomes usefull for one day and pointless through the rest of the game.