Flooded Village Xmas Eve
oleh YoeriStaal
Tambah ke skrin utama anda untuk akses pantas
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Flooded Village Xmas Eve
Tag untuk Flooded Village Xmas Eve
Deskripsi
Gali sungai dan tukar suis untuk mengalirkan air melalui kampung bersalji. Tumbuhkan pokok Krismas, bantu lanun Santa belayar, tetapi berhati-hati agar tidak menenggelamkan peri kampung! CABARAN 1: Kumpul semua 54 bintang! CABARAN 2: Selesaikan semua tahap secepat mungkin! CABARAN 3: Kumpul skor tertinggi! CABARAN 4: Tenggelamkan paling banyak lanun Santa! CABARAN 5: Cipta paling banyak pokok Krismas!
Cara Bermain
Klik pada jubin pasir untuk gali lubang, atau klik suis untuk menukarnya. Tekan M untuk tukar audio. Tekan R untuk mulakan semula tahap. Tekan ESC atau P untuk menu Jeda.
Kemas Kini Pembangun
CHALLENGE RESULTS
Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!
Unfortunately, a bug caused the speed run times not to be recorded.
Komen
Gameaholic
Dec. 20, 2012
I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.
uberpenguin
Dec. 19, 2012
I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.
Darvious
Dec. 23, 2012
Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.
EarthSensei
Dec. 19, 2012
A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?
The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.
OneLeggedRhino
Dec. 23, 2012
Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)