M13n: Miniaturization

M13n: Miniaturization

oleh aaaantoine
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M13n: Miniaturization

Penarafan:
3.5
Tarikh keluaran: March 17, 2017
Kemas kini terakhir: April 17, 2017
Pembangun: aaaantoine

Tag untuk M13n: Miniaturization

Deskripsi

Permainan inkremental di mana nombor semakin kecil.

Cara Bermain

Klik butang bikar untuk membuat penyelidikan saiz teori yang lebih kecil. Klik sepana untuk kejuruteraan supaya saiznya semakin kecil. Jual penghantaran barang untuk dapatkan lebih banyak wang bagi mengecilkan lagi barang tersebut.

FAQ

Soalan Lazim

Apakah itu M13N: Miniaturization?
M13N: Miniaturization ialah permainan idle inkremental yang dibangunkan oleh aaaantoine di mana pemain mengurus dan menaik taraf mesin miniatur untuk menghasilkan sumber.

Bagaimana cara bermain M13N: Miniaturization?
Dalam M13N: Miniaturization, anda membina dan menaik taraf rangkaian mesin automatik untuk menjana dan mengumpul pelbagai sumber dari semasa ke semasa, dengan permainan memfokuskan pada pengoptimuman susunan mesin anda.

Apakah sistem kemajuan utama dalam M13N: Miniaturization?
Sistem kemajuan utama dalam M13N: Miniaturization melibatkan pembelian dan naik taraf mesin, membuka jenis pengeluaran baharu, dan meningkatkan kecekapan apabila anda membesarkan kilang miniatur anda.

Adakah M13N: Miniaturization mempunyai kemajuan luar talian?
Ya, M13N: Miniaturization menyokong kemajuan luar talian, jadi mesin anda terus menghasilkan sumber walaupun permainan tidak dibuka.

Apa yang menjadikan M13N: Miniaturization unik dalam kalangan permainan idle?
M13N: Miniaturization menonjol dengan tema mesin miniatur dan penempatan strategik pelbagai mesin untuk memaksimumkan pengeluaran dalam ruang yang terhad.

Kemas Kini Pembangun

Apr 17, 2017 10:04pm

Iโ€™ve found some free time to make changes.

  • Tooltips. Tooltips everywhere.
  • Now tracking minimum size (by orders of magnitude below 1.0) and number of achievements via Kongregateโ€™s Statistics API.
  • Overhaul of internals to make developing this game a little less stressful going forward.

I may have forgotten a few minor things, but I tried not to re-balance anything this time around. Before I do that again, Iโ€™ll see if I can get some useful statistics out of Kongregate.

I am single-handedly developing & testing this game, so if anything has broken since the March 18 build, let me know.

Komen

0/1000
butterflysigh avatar

butterflysigh

Mar. 21, 2017

227
4

Is there a reason why I wouldn't want my whole Sales team selling things?

aaaantoine
aaaantoine Pembangun

Not really. I added that during early testing and never took it out. I mainly keep the controls around to help throttle the engineers who can often take away resources from the researchers (one of many tuning issues I'm aware of).

zebsi0n avatar

zebsi0n

Mar. 17, 2017

259
7

I definitely think that this could go places. It's an amazing start, in my opinion, but does need a little more content. Keep up the great work!

rjkxb2 avatar

rjkxb2

Mar. 18, 2017

154
6

You can reset once you get to 1 quintillion. It pops up automatically. Also hovering over the achievements shows what they are. Took me longer than it should have figure that out haha

Constantine212 avatar

Constantine212

Mar. 18, 2017

122
6

Great concept, the visual for size and the theoretical minimum makes this much funner than just a text incremental. I would highly suggest making more exponential features, an automatic buyer buyer (which might increase the cost to balance it a bit), and prestige for your first couple improvements. I'm excited to see you improve your game and look forward to future releases :)

blazeiliev avatar

blazeiliev

Apr. 03, 2017

33
1

An offline mode would be good to have...