Odds turner
oleh absolutel
Odds turner
Tag untuk Odds turner
Deskripsi
Permainan strategi dan pengurusan risiko yang ringkas. Tugaskan orang anda untuk mendapatkan 4 sumber dan berharap mendapat tuah. Jika anda berjaya membina Mercu Tanda sebelum giliran ke-100, anda menang.
Cara Bermain
Seret peluncur untuk menetapkan bilangan orang yang mengumpul sumber. Graf menunjukkan peluang untuk mendapatkan jumlah sumber yang dipilih. *Sistem pengumpulan sumber*. Setiap manusia yang anda tugaskan kepada satu sumber akan melontar nombor antara 1 dan 4. Semua nombor dijumlahkan, kemudian dibahagi dengan nombor khusus untuk sumber tersebut, dan kemudian dibundarkan ke bawah. Lonjakan pada makanan disebabkan oleh pembahagi yang bukan integer. *Senarai teknologi* . Perumahan, kos 12, buka rumah. Rumah menambah had orang sebanyak 3, kos 20. . Bajak, kos 90, tingkatkan pengeluaran makanan kira-kira 20%. (ubah pembahagi dari 1.5 ke 1.3). Pengurusan stok, kos 48, buka gudang. Gudang menambah had makanan dan kayu sebanyak 3, kos 10. Penawar kanser, kos 120, tingkatkan pengeluaran manusia kira-kira 20%. (ubah pembahagi dari 10 ke 8). Pertanian, kos 80, buka ladang. Setiap ladang menghasilkan 2 makanan tambahan selain pengeluaran manusia, kos 15. Gergaji rantai, kos 180, tingkatkan pengeluaran kayu kira-kira 20%. (ubah pembahagi dari 3 ke 2.5). PR, kos 150, buka Mercu Tanda. Membina mercu tanda memenangi permainan, kos 150. Itu sahaja, tiada lagi yang perlu diterokai.
Komen
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.