ROT
oleh angril
ROT
Tag untuk ROT
Deskripsi
Permainan RPG side-scrolling bertemakan apokalips zombi. Kawal sehingga 6 orang yang terselamat dalam perjalanan mencari jalan keluar dari bandar Rottinsville melalui kawanan zombi. Mainkan pertempuran yang menampilkan 20 jenis zombi, 7 mini bos, dan 3 bos utama. Lengkapkan pasukan anda dengan 70 pilihan peralatan termasuk topi, perisai, dan senjata. Naik taraf peralatan anda dengan 8 bahan unik. Perkuat pasukan anda dengan 18 vaksin dan 7 aksi khas. Jangan lupa dapatkan trofi!
Cara Bermain
Kawalan tetikus. Lihat tutorial dalam permainan untuk arahan lanjut. Anda boleh tukar tetapan kesukaran antara normal dan mudah di penjuru kanan atas skrin.
Komen
itsacpl
Apr. 09, 2013
i would like to see my complete inventory list
gta74
Apr. 09, 2013
Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential
PaTaY_Si
Feb. 15, 2014
i like upgrade games :)
Seroth
Apr. 09, 2013
Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)
stinky472
May. 11, 2013
I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.