ROT

ROT

oleh angril
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ROT

Penarafan:
3.4
Tarikh keluaran: April 07, 2013
Kemas kini terakhir: April 07, 2013
Pembangun: angril

Tag untuk ROT

Deskripsi

Permainan RPG side-scrolling bertemakan apokalips zombi. Kawal sehingga 6 orang yang terselamat dalam perjalanan mencari jalan keluar dari bandar Rottinsville melalui kawanan zombi. Mainkan pertempuran yang menampilkan 20 jenis zombi, 7 mini bos, dan 3 bos utama. Lengkapkan pasukan anda dengan 70 pilihan peralatan termasuk topi, perisai, dan senjata. Naik taraf peralatan anda dengan 8 bahan unik. Perkuat pasukan anda dengan 18 vaksin dan 7 aksi khas. Jangan lupa dapatkan trofi!

Cara Bermain

Kawalan tetikus. Lihat tutorial dalam permainan untuk arahan lanjut. Anda boleh tukar tetapan kesukaran antara normal dan mudah di penjuru kanan atas skrin.

Komen

0/1000
itsacpl avatar

itsacpl

Apr. 09, 2013

54
2

i would like to see my complete inventory list

gta74 avatar

gta74

Apr. 09, 2013

32
1

Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential

PaTaY_Si avatar

PaTaY_Si

Feb. 15, 2014

11
0

i like upgrade games :)

Seroth avatar

Seroth

Apr. 09, 2013

22
1

Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)

stinky472 avatar

stinky472

May. 11, 2013

27
3

I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.