Worldgence
oleh bedevilinc
Worldgence
Tag untuk Worldgence
Deskripsi
Worldgence ialah permainan bertahan dan kreativiti, di mana anda bermain sebagai pengembara yang terperangkap di realiti alternatif, di mana manusia tidak bernyawa dan tiada harapan. Matlamat anda ialah membina semula dunia ini, mencipta bangunan baru, laluan perdagangan, industri dan teknologi. Anda juga perlu mencari jalan pulang ke dunia asal anda, membina portal daripada bahagian yang jarang dan sukar didapati. Dalam permainan ini, anda boleh meneroka pelbagai lokasi, di mana anda akan menemui pelbagai sumber dan peluang. Anda juga boleh menaik taraf tapak pengeluaran anda, untuk mencipta lebih banyak dan benda yang lebih baik. Alat dalam permainan ini mempunyai ketahanan dan akan haus, jadi anda sering mencipta alat baru, menaik taraf tempat anda menghasilkannya, supaya anda boleh menghasilkan alat yang lebih baik dan tahan lama. Krafting dalam permainan ini mudah dan intuitif, anda hanya perlu pilih resipi yang betul dan bahan yang betul. Permainan ini mempunyai dunia terbuka dengan jalan cerita linear, tiada keganasan atau konflik, hanya kerjasama dan bantuan. Permainan ini santai dan positif, memberi anda peluang untuk meneroka, mencipta dan belajar.
Komen
llutac
Jun. 13, 2024
There is a good foundation for a game here, but it needs improvement to be enjoyable.
- I think I reached the end of content after crafting the iron shovel and hammer. A confirmation would be nice.
- QoL, blancing and Info are needed.
- Don't use the same symbols for different materials. There is a little F/M, but that's hard to spot and what is that even supposed to mean?
- Some repetitive tasks need too much clicking. Give me some eat berries x4 task, I don't want to click and wait 10s every time after a berry harvest.
- Balancing is needed. Some later tasks are not really better than older ones, for example the farming. Potatoes are nice, but need coal, which in turn is a pain to get.
-Regarding coal, the later task needs a serious buff, the old one is better imo because it does not require money.
- Some materials are hard to guess what they even are. Tooltips or any info panel would help.
- Try to see the game from a new player's perspective. Get beta testers if you can.
Thank you for your comments. I agree that the symbols are not clear, they are supposed to indicate the place where a given item is located. F - forest, M - main (our backyard). In the future, I planned to add transporting wood and other items from different locations to make it more interesting. For now, we can transport wood, boards and pieces of wood to the backyard by truck. Maybe this is a bad idea?
Tecnoturc
Jun. 12, 2024
Spam mushroom x1, rock x1, and stick x1 to farm research points
Polos
Jul. 20, 2024
You are getting better, but starting point is lower than average.. no one will consider this okay when you put purchase options in unfinished game.
Embolism
Jun. 12, 2024
A bit limited, click until you have x resource so you can click to get another resource, rinse, repeat...
JackVermicelli
Jun. 16, 2024
I've gathered that the algebra-looking string of characters seems to refer to tool durability, but it does a very poor job in giving useful information to the player.