Gravitease

Gravitease

oleh boozinwalsh
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Gravitease

Penarafan:
2.9
Tarikh keluaran: April 10, 2012
Kemas kini terakhir: April 16, 2012
Pembangun: boozinwalsh

Tag untuk Gravitease

Deskripsi

Gravitease ialah permainan platformer ringkas yang bertujuan untuk menjadi agak mencabar. Ini adalah permainan pertama yang pernah saya keluarkan dan saya sangat menghargai sebarang kritikan membina. Saya bayangkan masih banyak pepijat menanti untuk ditemui. Saya membuat permainan ini menggunakan Stencyl sebagai ujian untuk melihat kemampuan Stencyl. Sprite, muzik dan kesan bunyi semuanya saya hasilkan sendiri. Anda boleh dengar muzik dari permainan ini di sini: http://josiahmcdaniel.bandcamp.com/album/cs133g. Terima kasih kerana bermain.

Cara Bermain

Matlamatnya adalah untuk sampai ke penghujung permainan secepat mungkin. Gunakan kekunci anak panah atau A dan D untuk bergerak. Tekan spacebar untuk melompat. Tahan spacebar untuk "bekukan" graviti pada bila-bila masa.

Kemas Kini Pembangun

Apr 8, 2012 12:53pm

Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

Komen

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh Pembangun

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.

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