Dr. DNA

Dr. DNA

oleh celticconundrum
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Dr. DNA

Penarafan:
3.1
Tarikh keluaran: February 13, 2011
Kemas kini terakhir: February 15, 2011

Tag untuk Dr. DNA

Deskripsi

Dr. DNA terperangkap di makmal bersama haiwan yang telah dia uji. Bosnya tidak akan membenarkannya keluar sehingga dia menguji Bahan Kimia pencantuman DNA baharu pada sebanyak mungkin haiwan! Kami mula membangunkan permainan ini pada awal Januari, dan memanfaatkan sistem animasi silang Unity yang intuitif dan fleksibel, partikel, dan GUI untuk menghasilkan permainan yang menarik dalam masa yang singkat. Kami akan terus bekerja pada permainan ini dan menambah perkara berikut:. -Pertarungan Bos. -Tembakan alternatif untuk kedua-dua senjata. -Lebih banyak haiwan dan gabungan. -Ganti semua objek 2D dengan 3D (seperti menu). -Kuasa Baharu. -Kamera lebih dinamik. -Lebih banyak tahap dan cabaran bonus. -Perlanggaran lebih baik. -Muzik dan bunyi lebih baik. lawati http://gerrymandergames.blogspot.com/ untuk ikuti perkembangan kami dan beri pendapat anda tentang seni dan idea!

Cara Bermain

Gabungkan haiwan untuk dapatkan lebih banyak mata! W, A, S, D - Gerakkan Dr. Tetikus - Sasarkan. Klik Kiri - Tembak Stun Gun. Klik Kiri - Perangkap makhluk yang telah dilumpuhkan. Klik Kanan - Gerakkan makhluk yang telah dilumpuhkan. Bar ruang - Bom DNA untuk campur makhluk. Esc. - Jeda. Tab - Bisukan Bunyi

Kemas Kini Pembangun

Feb 12, 2011 1:36pm

- New Tutorial

Komen

0/1000
VeissWynd avatar

VeissWynd

Mar. 12, 2011

8
0

@tomatoman - The game was advertised among many friends, and with a bit of networking, the creator managed to lure in many of us who would appreciate this game.
Join dates are near or after the game was posted cause to vote, we had to make an account on kongregate.

VeissWynd avatar

VeissWynd

Feb. 14, 2011

14
1

Hahah awesome end result! And in only a couple of weeks, Congratulations! I actually find the aiming more fun this way rather than if it were easier - in response to what someone else says. Just getting my opinion out there. Any bit easier and it would be too easy. I like anticipating the movement of the animals. If anything, I wish some of the animals wouldn't keep so still for so long after spawning. I feel there were too many of those to my taste. Maybe add difficulty settings? =D Make the hardest setting crazy, rabies-ridden or something...for fun. - and make that a part of the achievements.
Can't wait to play any of the updates mentioned!

TrevorPriceWolf avatar

TrevorPriceWolf

Feb. 16, 2011

11
1

Glad to see you finish it i remember it when it was just a baby...

celticconundrum avatar

celticconundrum

Feb. 14, 2011

11
1

Thanks DoubleWare! Actually we only had to worry about 6 characters because we developed an animation system that allowed us to swap out the top and bottom halves at the click of a button. And the Evil Dr. was just a texture swap. But yes, we were real busy! And thank you to everybody else who played and enjoyed the game. We had a blast making it even though it was stressful in such a short time period.

Erado7 avatar

Erado7

Apr. 21, 2011

3
0

I think you should add more creatures, or add a new feature: When a creature is stunned and there is not a creature close enough to mix the two, and you still throw a bomb, it causes the creature to mutate.