Nightmare Runner

Nightmare Runner

oleh clockworkmonster
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Nightmare Runner

Penarafan:
3.7
Tarikh keluaran: May 30, 2012
Kemas kini terakhir: June 04, 2012

Tag untuk Nightmare Runner

Deskripsi

Larikan diri dari mimpi ngeri tanpa penghujung yang dihantui makhluk-makhluk mengerikan!

Cara Bermain

Tembakan automatik. Sasaran dan lompat/lompat dua kali dengan tetikus. Anda juga boleh melompat dengan kekunci W atau ATAS atau SPACE. P untuk jeda permainan.

FAQ

Soalan Lazim

Apakah itu Nightmare Runner?
Nightmare Runner ialah permainan endless runner shooter pantas yang dibangunkan oleh Clockwork Monster di mana anda berlari melalui tahap gelap bertemakan mimpi ngeri, mengelak halangan dan menembak raksasa.

Bagaimana cara bermain Nightmare Runner?
Dalam Nightmare Runner, anda mengawal watak yang berlari secara automatik, dan anda melompat untuk mengelak bahaya serta menggunakan senjata untuk menembak musuh yang muncul di laluan anda.

Apakah sistem kemajuan dalam Nightmare Runner?
Nightmare Runner menawarkan naik taraf yang boleh anda buka antara larian, seperti senjata yang lebih baik, nyawa tambahan, dan pelbagai boost untuk membantu anda bertahan lebih lama.

Apakah ciri utama Nightmare Runner?
Permainan ini menampilkan tahap rawak tanpa penghujung, pelbagai raksasa dan halangan untuk diatasi, power-up, naik taraf senjata, dan tahap yang semakin sukar untuk dimainkan berulang kali.

Siapa yang membangunkan Nightmare Runner dan di platform mana boleh dimainkan?
Nightmare Runner dibangunkan oleh Clockwork Monster dan boleh dimainkan sebagai permainan pelayar di platform seperti Kongregate.

Kemas Kini Pembangun

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

Komen

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster Pembangun

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster Pembangun

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster Pembangun

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you wonยดt get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster Pembangun

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster Pembangun

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.