Galactic Combat : Ace Fighter

Galactic Combat : Ace Fighter

oleh dethskull
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Galactic Combat : Ace Fighter

Penarafan:
2.2
Tarikh keluaran: August 27, 2012
Kemas kini terakhir: November 19, 2012
Pembangun: dethskull

Tag untuk Galactic Combat : Ace Fighter

Deskripsi

Scrolling shootemup with insane enemy flight patterns and waves of enemy projectiles! Survive long enough to fight the boss, defeat his minions to disable his invulnerability, then destroy his ship! Try to get combo kills to build your score multiplier and weapon energy to power you charged laser beam and shield.
Can you defeat all bosses and earn the title of Galactic Ace Fighter Pilot?
Interested in making games with Unity? I make scripts/script packs/prefabs for the Unity asset store and other sites, first script pack will be available soon, check out my site - dethskull.com
This game demonstrates some of the uses of my script pack that will be available soon - top down gameplay script pack.

Cara Bermain

Kill 3 same colored enemies in a row to build up your combo multiplier for max score, and charge your energy bar to use your laser beam and shield. Your charged laser goes through multiple enemies, perfect for building combos when same colored enemies are lined up.
Bosses must have their minions/attached weapons destroyed before they are vulnerable.
A - Left W - Up S - Down D - Right
SpaceBar - fire weapon
Left click - Laser beam
Z - Shield
C - Shockwave Weapon

Kemas Kini Pembangun

Nov 19, 2012 11:20pm

11/19/2012 Changed loading screens, changed some backgrounds, spawn patterns, enemy flight patterns.
NEW soundtrack and textures!!!!
Adjusted difficulty.
Reduced to 3 levels. For longer/alternate versions of my games, checkout my site, dethskull.com

Komen

0/1000
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dethskull

Aug. 30, 2012

0
0

I appreciate all feedback and suggestions, if you have any suggestions for new weapons, features, changes, etc, please let me know! I check my pages often, I am currently working on another game, as well as polishing up this game, with my script pack. Also adding new scripts and acquiring new graphic/sound resources.

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dtrungle

Aug. 28, 2012

0
0

Nice try with some good ideas but it was not implemented well and needs lots of polishing. The controls are also not very friendly. For the first boss, I had to sacrifice a life bashing into his small side pieces in order to break them.