Idle Dungeon
oleh dix1mm
Idle Dungeon
Tag untuk Idle Dungeon
Deskripsi
Ini adalah permainan pertama saya dan saya harap anda akan menikmatinya. Tujuan permainan ini ialah untuk mengalahkan raksasa yang semakin sukar. Pada peringkat awal anda boleh gunakan serangan klik untuk membunuh raksasa, anda boleh terus gunakan tetapi ia menjadi kurang berkesan. Apabila raksasa lain dikalahkan anda boleh gunakan anak panah untuk naikkan tahap raksasa atau penjara bawah tanah. Serangan kritikal berfungsi secara berganda dengan serangan berganda. Perisai dikira selepas pertahanan dan sekatan. Naik taraf dibuka setiap 5 tahap sehingga 65.
Cara Bermain
Kalahkan raksasa untuk dapatkan pengalaman dan emas. Gunakan pengalaman untuk beli bonus statistik, gunakan emas untuk beli pengganda statistik. Gunakan anak panah untuk tukar tahap raksasa/penjara bawah tanah.
Kemas Kini Pembangun
Added new skill “Power Click” for high levels (increase click dmg for % of idle dmg). If skill active, every click cost mana. Clicks now use “Deadly Strike” and “Quick Strike” skills. There is no cap on new skill, but be careful – mana cost grows very quickly (1.6 mult). You can’t upgrade “Power Click” if max mana < next lvl skill mana cost.
Komen
rikiz
Apr. 05, 2015
I just love how new things pop up after a while. When i though nothing new can show up, you surprise me with Masteries. :) Keep a good work, polish this game, since it looks very promissing. :)
Go4theQ
Apr. 18, 2015
I Like the game so far but I still am in need of a late game :D I'm at level 109 and leveling gets soooo slow and progressing does take so long ~.~ I'm aching for a reset or another aspect of the game.
Keep up the good work :)
P5ych0k1ll
Apr. 04, 2015
You killed off click damage very early.
rikiz
Apr. 05, 2015
To the guy talking about dodge. I party agree with you. Also other stuff looks useless too, for example Mp. I have 8.12k, it doesn't get down lower than 8k and i have regen of 150. And i still can upgrade it much further. So looks like it needs ether more magic or other kind of balancing so it would become more usefull. Late game is a bit more boring. So something "new" appearing would be really nice. And yes, make game not so predictable. :) Add more stuff to weapons and armors, for example better add new items to buy, but make them enchantable, upgradable, add different stats on them with gems maybe which would drop from rare unique monsters who has 1% appear rate or something like that. Maybe for masteries add different field called "training" and make that place to increase masteries somehow, with extra activities. Character window is a bit messy until you don't get used to it. So maybe separate numbers and names. Thats all my insight so far (reached 7 lvl dungeon).
xwintx
Apr. 04, 2015
Wow, 1k gold for a club. Wonder what it made of