Triangle Scavenger

Triangle Scavenger

oleh drowller
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Triangle Scavenger

Penarafan:
3.3
Tarikh keluaran: June 27, 2013
Kemas kini terakhir: August 14, 2013
Pembangun: drowller

Tag untuk Triangle Scavenger

Deskripsi

Penembak gaya lama. Bunuh pelbagai musuh, aktifkan mod berserk, lawan bos dan mara ke tahap lebih tinggi.

Cara Bermain

Tahan klik kiri untuk mengecas peluru lebih baik dan lepaskan untuk menembak, tekan space untuk aktifkan BERSERK (apabila sedia), kapal pemain mengikut tetikus.

Kemas Kini Pembangun

Jun 30, 2013 8:25am

- rebuilt systme of shooting:now you hold left click to charge a better bullet and release the click to fire.

- added boss fights every 5 levels

- when advance to next level, previous level enemies get destroyed

- some new sounds and animations

- every 25 levels surprise awaits.

Komen

0/1000
sekabus1 avatar

sekabus1

Jun. 27, 2013

5
0

zajebista!

drowller avatar

drowller

Jun. 27, 2013

5
0

Hi, this is my first game. Enjoy!

vitovak avatar

vitovak

Jun. 27, 2013

2
0

Good first game, and great potential for an upgrade game if you have any desire to take it that direction! Runs very smoothly; played a couple times with no glitches. I love that I can curve the bullets with a little flick of the mouse. I look forward to more from you and more out of this game!

kmastar13 avatar

kmastar13

Jun. 27, 2013

2
0

Fantastic visually. Love the shooting effect on the ship. The actual game window should be re-sized slightly. On a 1366 x 768 display the height is just a bit too big and unable to view the full game at standard zoom. The game it self is very smooth and run well. Add in some more variety and perhaps an upgrade system and you've got yourself some gold here.

kai111 avatar

kai111

Jun. 27, 2013

2
0

Well, the screen is too tall. I'd recommend adding more enemy types, too. Also, I suggest fixing shooting bullets shooting in the direction of the triangle. The triangle doesn't really turn as fast as the mouses movement, so I shoot assuming the shot will go in the direction of the mouse's movement, instead of the triangle's direction. If you can understand that... Although I really like that detail, for diagonal shooting. Also, I recommend changing patterns of enemies overtime, so it isn't just the same thing. Maybe some bosses. And loot drops. Also, add points. And if you want, we're always welcoming a bullet hell game.

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