Fractured Memories
oleh FDInteractive
Fractured Memories
Tag untuk Fractured Memories
Deskripsi
Pada tahun 4056 AC. Pangkalan luar Third Haven di Galaksi Andromeda menerima isyarat bantuan dari sebuah planet di gugusan bintang, Vivar. Alex, protagonis kita, mengambil misi untuk meneroka planet Steron di mana isyarat itu datang, dan menyelamatkan pengembara angkasa yang hilang. . Setibanya di Steron, sesuatu telah memusnahkan kapal angkasa Alex. . Kumpulkan Memori yang ditinggalkan oleh pengembara angkasa yang hilang untuk mengetahui apa yang berlaku di Steron semasa ketibaan mereka. . Kini dia keseorangan, dan satu-satunya cara untuk melarikan diri ialah mencari siapa yang menghantar mesej itu untuk peluang pulang ke rumah.
Cara Bermain
Untuk pengalaman permainan yang lebih baik gunakan Chrome 64 bit atau Firefox 64 bit. Profil Papan Kekunci 1. - A,D,W: Gerak. - Tembak: J. - Lompat: I. - Gelongsor: L. - ESC: Jeda Permainan. Profil Papan Kekunci 2. - Kekunci Anak Panah: Gerak. - Tembak: C. - Lompat: X. - Gelongsor: Z. - ESC: Jeda Permainan. Sokongan Pengawal XBOX 360 untuk Windows. - Left Stick: Gerak. - Tembak: Butang X. - Lompat: Butang Y. - Gelongsor: Butang A. Apabila anda mempunyai kuasa tambahan: -LOMPAT BERGANDA: Tekan Butang Lompat Dua Kali jika anda berada di tanah sebelum ini. -GELONGSOR: Tekan Kanan/Kiri + Butang Gelongsor. Anda perlukan kelebihan ini untuk mengaktifkan kebolehan ini.
Kemas Kini Pembangun
v1.3.4.3
Minor issues fixed
Komen
Solomon968
Apr. 21, 2016
Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length
Umbers
Apr. 20, 2016
It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.
Thank you for your feedback. We released a new version covering these suggestions. Regards.
Mozai
Mar. 31, 2016
inconsistent frame rate makes the jumping puzzles harder than they should be.
kcolloran
May. 15, 2016
There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.
Kenaron
May. 09, 2016
Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.