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How lovely. Hides multiplayer in the visible tags, hides all comments saying how bad the game is by putting forums first. Lel.
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Another energy based cash grab of a game. If you want money make a better game. If you want players for potential customers make the game actually playable.
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I liked it in the beginning but the constant repair of everything because of their fragility is quite annoying. I wish I could break down surplus items in order to mine resources from them. I also wish there was place in town, such as the shelter, where you can rest and replenish energy and Hit points. Just a few suggestions. Maybe combining like items for repair as well.
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Advice for new players: Memorize the necessary tools for repairing the car, then only return there once you're sure you can fix it. Leveling up gives you a full restore.
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beyond the horrible spelling mistakes, just finished a quest and half the items I was supposed to get disappeared. not in inventory, not in warehouse. just poof.
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I tried to like the game. I played for a while now(lvl 31). This game is definitely more casual. Play in short bursts. I don't have energy problems now that the cap is higher. Building things is just too brutal. The pain is constantly having to manage builds. No queue whatsoever. Making 40 of something at 5 mins a pop and having to manually start the next one is just getting to be tedious. I don't even mess with arena. Can't afford to use up stuff and having to heal.
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Game is great, but i think the scrap metal is too low, I'm always short of it. Right now i can just scavenger around without any weapon and looking for scrap metal (with out any weapon, cant barely fight, that's another thing: no weapons enough, but if i had more scrap i could craft my own weapons, so.. scrap metal! xD)
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it's even more of a cash grab than their games on mobile, this is absolutely the type of game that gives a bad name to the gaming industry
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its a good game but you need to address the warehouse, shouldnt have to jump from screen to screen, just make it bigger after upgrade, apart from that a decent game
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This game has a lot of promise, but currently two major problems which hold it back. The first and most obvious is the travel system: near-instant travel as long as your energy lasts, or come back in half an hour if not, meaning no energy = no game. Once your initial energy store is used, the game is essentially over as far as a decent play time is concerned. The second problem is item durability. Every item you will get is really fragile and wears out incredibly fast, meaning that you'll be spending as much time making axes as cutting wood, as an easy example. Long crafting times and low item durability combine with limited resources to create a rather frustrating experience. If these problems were fixed, I think the game could be very good.
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Omg how I hate this heavy handed tutorials that degenerate you to a clicking machine. Good bye, not even going through that ****
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Gotta love how these GREEDY F***ards are trying to thumb down any relevant comment.
Comment by TheCursedMonk went down by 10 votes, that's possibly amount of IP's dev's VPN offer.
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If you like this kind of game I suggest playing Deadmaze instead either here or on steam no energy bullshit and has a feeling of progression unlike this which just bombards you with busywork.
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every time i see an energy bar, i know everything is going to turn the wrong way. so i leave before testing and leave a rude, cruel and totally unjustified one star
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The durability of everything is WAY too low. Stuff breaks most of the time before you gain enough supplies to cover repair or craft costs. The game takes the annoying features from other games and adds as many of them as they can in here. I feel that the developer mindset is not how can I make the game more fun for the player and reward their time, but instead a dev versus player attitude where you keep punishing the player because you're on opposing teams.
You need supplies to progress, but also just to keep enough gear to fight, but the drop rates are too low and random to do both. Then you combine that with a tough space management system, a common and widely hated energy system, and timed re-entry of areas, of which are random in that they might not even have what you are looking for.
I'll get it a few more levels to see if unlocking the next warehouse box eases my troubles any but I have a feeling I'll be too annoying to play much further.
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1.) During auto fight, the default should be the next closest, not the furthest. 2.) After searching, when there's no more item to loot, the magnifying glass icon should be gone entirely, not linger around. 3.) It doesn't make sense to repair when the cost is higher than making new one. 4.) The item durability should be shown in numbers.
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When attacking, why often it targets the furthermost foe first, and stay put rather than walk to avoid crawlers? because healing is a fun hobby? To "assemble" alcohol and bandages to make a first aid kit, you'll have to upgrade our workshop to level 15. We are survivors, not engineers. Even if reso are very scarce, do NOT dare leave them laying around in our deserted city, if you need more room than that little chest, feel free to go sell them to less than 1:10 of their price. Our seller loves that. Oh, and go on your own. No, we don't hate efficiency, here's the proof: drop few bucks in and you will run in 3 seconds the distance of a 50 min walk, which is roughly Mach 4.
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@Nikita415, I tried to reply to your message requesting more info and Kong says "because the user's profile is private, you can only message them if you are their friend." If you decide to Friend me or make your account public, I can reply to your message seeking more info.