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In ORANGE ZONE you would need about 700 hp to heal vs 2 cops dealing 15 hp when everyting else was dealt ( 79/80 hp slow enemy citizn /scorched/ fast 50 hp / may be 35 hp and average 29 hp with skimpy 13 armour , Iused weapon 31 dmg and the police zombies did this with that wweak armour 15 hp per hit . THIS IS MY LESSON .
need about 700 hp to heal vs 2 cops
5*20=100 ;700-100=600 (100*6)
16*20=380 ;j700-320=380(320*2)
11*20=220 ; 700 - 220=480 (220*3);8*20=160 ; 700-160=380 (160*5-(8*3+8*8-8(total 93(-8*12))
; 12*20=240 ; 700 - 240=460*3(-12) ;14*20=280 ; 700-280=420 (240*2)
;18*20=360;700-360=340 (360*2) 7*20=140 ; 700-140=560 (140*4)
Under rating threshold (hideshow)
In ORANGE ZONE you would need about 700 hp to heal vs 2 cops dealing 15 hp when everyting else was dealt ( 79/80 hp slow enemy citizn /scorched/ fast 50 hp / may be 35 hp and average 29 hp
with skimpy 13 armour , Iused weapon 31 dmg and the police zombies did this with that wweak armour 15 hp per hit .
THIS IS MY LESSON .
5*20=100 ;700-100=600
16*20=380 ;j700-320=380
11*20=220 ; 700 - 220=480
8*20=160 ; 700-160=380
12*20=240 ; 700 - 240=460
14*20=280 ; 700-280=420
18*20=360;700-360=340
7*20=140 ; 700-140=560
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In the advise about orange zone you must have the one type of ithem in the one thing and the second with healing 700 hp at the worst case . may be 2 zet cops ,2civils 79 hp or scorched 80 hp , fast with 50 hp and ordinary with 29 and 35 hp
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orange zone danger : 1or 2 ordinary 29 hp deals 6 hp with 13 def ,
1/ 35hp dmg 13? The fast 50 hp , 2 civilian zets 79 hp or provably scorched 80 hp it may be cops 100hp dealing 15 dmg . Recoomend to heal with onnly 2 Same ithems somehow 700 hp and you are fine with dmg 35 . if you have weaker take this at mind .
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Can you please fix your game with the suggestions people made so that it's more enjoyable and not pay to win. Thank you!
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I accidentally deleted a storage box and now I can't store things until I upgrade everything which is hard CAUSE I HAVE NO STORAGE
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I have to say it MORE PRECISED . The 2 ithems ARE THE ONLY which could be used withought skipping turn . In situation where you can endure everrything for 2 turns If you ran out of The chosen thing YOU are forced to work either with ithem number 2 or backpack which skips turn
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Orange ENEMY WARNINGS : Some enemy has CHANCE FOR THE WEAK CIVILIAN , SOME ARE THE ROTTING FASTER WITH 50 HP , Some infected Civils variate in hp 70 or 80 . Infected Cops HP 100 . FOOD TO GET THE BEST HEALING FAST IT IS PREFEED ONE TYPE FOOD BECAUSE SKIP TURN IS DIFFERENCE BETWEEN LIFE AND DEATH . ENTER AT YOUR PERIL with armour 13 . Damage of the zombie cop 15 with that armour to about 20 dmg
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Somehow there are no boxes in Amelia's Dinner Warehouse, so I cannot store anything there. How is it supposed to be used? Am I missing something?
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Two days in, and I'm thinking of quitting, it has potential but like it is, this game sucks, sorry producers, maybe you made this just for paying players or something, anyways ...
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Art is good. No multiplayer, no real strategy, no real gameplay, very poor balance, very big grind, almost no customization options, very low amount of content (spread out over a huge grind), EXCESSIVELY long travel times, annoyingly long crafting times and annoying short crafting queue depth, general lack of features, very very primitive "game".
The designers/programmers seem like they've never made a game before, and never played anything except maybe mobile games.
I'm trying to be constructive, but there's so much wrong it's hard to say that the game could be worth improving, aside from just re-using all the nice art-assets for a redesigned game. Sorry.
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Got all excited when I looted a house and thought I was discovering a new (and hopefully expanded) type of box for the warehouse. Space is always an issue. After trying and failing to replace a regular box with my find, I stare more closely at the tiny box-like thumbnail and realize that a 'breek' is a poorly translated 'brick'. <> Removing a box from a warehouse slot should put a box in your inventory.
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How lovely. Hides multiplayer in the visible tags, hides all comments saying how bad the game is by putting forums first. Lel.
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Another energy based cash grab of a game. If you want money make a better game. If you want players for potential customers make the game actually playable.
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I liked it in the beginning but the constant repair of everything because of their fragility is quite annoying. I wish I could break down surplus items in order to mine resources from them. I also wish there was place in town, such as the shelter, where you can rest and replenish energy and Hit points. Just a few suggestions. Maybe combining like items for repair as well.
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Advice for new players: Memorize the necessary tools for repairing the car, then only return there once you're sure you can fix it. Leveling up gives you a full restore.