Logic Traces
Logic Traces
oleh ingames
Logic Traces
Tag untuk Logic Traces
Deskripsi
Jika anda peminat teka-teki, Logic Traces adalah permainan anda! Dari pencipta Logic Dots, permainan papan teka-teki pemenang anugerah #1 dengan hampir sejuta pemain, Logic Traces membawa mekanik teka-teki baharu dan ratusan papan untuk diselesaikan. Logic Traces ialah gabungan ketagihan Sudoku dan Minesweeper. Lukis garisan dari nombor di papan untuk menutup semua petak. Mungkin ada satu cara untuk selesaikan teka-teki atau lima. Tugas anda ialah cari cara paling cekap dan dapatkan bintang! Tiada had masa atau had gerakan. Semakin jauh anda pergi, semakin mencabar permainan ini. Bolehkah anda selesaikan semua teka-teki? GUNA LOGIK UNTUK MENANG: Penuhkan papan dengan menghubungkan petak ke nombor. GARISAN RINGKAS, BERSIH: Supaya anda boleh fokus pada penyelesaian teka-teki. GERAKAN TANPA HAD: Cuba pelbagai kombinasi untuk dapatkan penyelesaian. SIMPAN GERAKAN ANDA: Anda boleh simpan gerakan setiap tahap dan kembali semula jika tersilap. MAIN SELAMA MANA ANDA MAHU: Tiada tenaga dalam Logic Traces, anda boleh main selama otak anda mampu. MAIN LUAR TALIAN: Sesuai untuk kereta api, kapal terbang dan kereta di mana anda mungkin tiada sambungan rangkaian yang kuat. KONGSI SKOR DENGAN RAKAN: Bersaing untuk lihat siapa yang boleh selesaikan teka-teki dengan terbaik. Logic Traces percuma untuk dimuat turun. Anda boleh membeli pek teka-teki baru dalam permainan.
Cara Bermain
Lukis beberapa garisan, penuhkan papan dan selesaikan teka-teki. Cabar diri anda dengan lebih 400 tahap yang semakin mencabar. Setiap papan bermula dengan nod bernombor yang berbeza. Nombor mewakili panjang maksimum semua garisan yang boleh dilukis dari nod itu. Matlamatnya ialah untuk mengisi sepenuhnya papan dengan garisan ini. Walaupun anda mungkin jumpa penyelesaian, ia tidak semestinya sempurna, dan anda akan kembali lagi untuk mencuba.
Komen
wfaulk
Aug. 16, 2016
I would definitely give this game a higher rating if the score wasn't based on me repeating a level after I'm done.
Delerium
Aug. 12, 2016
If you play this game as it's intended, as a puzzle using logic, you have to make moves as a process of elimination, which means not always drawing full lines but instead partial lines to track the logic of "This line is the only one which can go in this square". The scoring method of "moves it took to finish" goes completely against using this logic pretty much forcing you to repeat a puzzle to get the star, as others have said. The purpose of this post is to bring up an additional reason for why this type of scoring doesn't do well with this type of game.
Selva
Aug. 08, 2016
Going to make a suggestion, not just to this games developer, but to devs of puzzle games in general. The whole idea of grading people on how fast or how many moves it takes to finish a puzzle is... misguided. It serves no real purpose other than to push people to repeat puzzles they have just solved. I'm sure there are those who disagree. But it's in every bloody puzzle game and it's gotten old. For me at least. Thanks for listening. (Surprisingly good game otherwise.)
Tukkun
Aug. 11, 2016
I like the concept, but the scoring system is horrible. The fact that undoing doesn't decrease the move count is really annoying. All it does is forcing players to play the same level again with the exact same solution to get a higher score.
Kyudos
Aug. 11, 2016
Please display the number of moves for a "star" during the level - having to complete the level to find out if you have to do it again is annoying. I'd rather just restart the level if I know I'm not going to make the cut.