Fear Less!

Fear Less!

oleh innomin
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Fear Less!

Penarafan:
3.9
Tarikh keluaran: March 04, 2013
Kemas kini terakhir: May 31, 2013
Pembangun: innomin

Tag untuk Fear Less!

Deskripsi

A girl's recurring nightmares of being chased by death. Clear your mind and fight back against the darkness!

A collaboration between innomin and atpalicis.

atpalicis' "website":http://atpalicis.com and "facebook page":https://facebook.com/atpalicis .

Music Credits: "Full soundtrack here!":https://www.dropbox.com/sh/deo0gfyurbgbi1s/GO8qNqMJH1
"[o<>o]" "(link)":http://soundcloud.com/tony-mccoy/o-o - "Tony McCoy":http://soundcloud.com/tony-mccoy
"I Still Have Hope" - Greg Lane

Cara Bermain

Z to jump. X to attack. Aim attacks within red to fight back.

[ P ] pauses game
[ 0 ] zero key mutes
[ - ] / [ + ] adjusts volume

Game controls can be changed in the Options menu.

Kemas Kini Pembangun

May 11, 2013 1:49am

Full soundtrack moved here , because old link is broken…

FAQ

Apakah itu Fear Less?

Fear Less ialah permainan endless runner side-scrolling yang dibangunkan oleh Innomin dan diterbitkan di Kongregate, di mana anda bermain sebagai seorang gadis yang melarikan diri dari mimpi ngeri.

Bagaimana cara bermain Fear Less?

Dalam Fear Less, anda membimbing watak utama dengan melompat mengelak halangan dan menghindari bahaya ketika dia berlari secara automatik melalui peringkat seperti mimpi.

Apakah sistem kemajuan dalam Fear Less?

Fear Less menampilkan sistem pengumpulan syiling yang membolehkan anda membeli naik taraf kekal dan power-up untuk membantu anda berlari lebih jauh dalam setiap percubaan baharu.

Adakah terdapat keupayaan khas atau power-up dalam Fear Less?

Ya, Fear Less menawarkan power-up seperti kebal, lompat berganda, dan magnet syiling yang memberikan peningkatan sementara semasa setiap larian.

Adakah terdapat cerita atau pengakhiran dalam Fear Less?

Fear Less mempunyai naratif ringkas tentang seorang gadis yang mengatasi mimpi ngerinya, dan permainan ini memang mempunyai pengakhiran yang boleh dicapai selepas anda maju cukup jauh.

Komen

0/1000
Caspardo avatar

Caspardo

Jul. 15, 2020

80
0

i feel like the villain wasn't the wolf reaper thing. the enemies werent the foxes, wolves, bears, skulls, and fire pits...it was the bunny that kept killing me when i was at 490m.

SanctumRepublic avatar

SanctumRepublic

Mar. 26, 2013

1705
18

Just don't press start, she seems to sleep fine until you press start.

SaulGoode avatar

SaulGoode

Mar. 09, 2013

2281
35

Come at me bears! I will strike you down with a mighty bl... Oh crap a bunny!!!

Namadu avatar

Namadu

Mar. 07, 2013

2595
61

Another neat design aspect was how the girl's health also affects how close she is to her nightmare, which not only logically makes sense, but makes it a bit easier for struggling players to see what's coming and avoid further knockback.

rphb avatar

rphb

Mar. 05, 2013

2118
52

Okay I finally beat the nightmare. It wasn't as difficult when it came down to it. It is not the matter of the distance you run, because you can't outrun the nightmare, but when you have all the acquirement you get out of the forest and win. The most difficult on is to run flawlessly for 2 minutes.

innomin
innomin Pembangun

Exactly! Distance is only an illusion, as the ending shows.