Idle Sword
oleh laFunk
Idle Sword
Tag untuk Idle Sword
Deskripsi
Permainan Idle penuh aksi. Terokai penjara bawah tanah rawak, cari rakan sepasukan baharu dan kalahkan Mr. Big Stache. . Termasuk mod New Game+ untuk nilai main semula tanpa had! -. Permainan ini menggunakan set jubin roguelike domain awam "RLTiles". (http://opengameart.org/content/dungeon-crawl-32x32-tiles). -. Terima kasih kerana bermain!
Cara Bermain
Gunakan tetikus untuk berinteraksi. Shift + Klik untuk jual item dengan pantas. Selepas mengalahkan bos terakhir anda akan dapat Cermin, gunakan item ini untuk "reset lembut" permainan. Reset lembut membuka ciri penggabung dan jual automatik. Ia juga menjual semua item anda dan menaik taraf kuasa ketukan anda secara automatik.
FAQ
Soalan Lazim
Apakah itu Idle Sword?
Idle Sword ialah permainan penjelajahan penjara bawah tanah idle yang dibangunkan oleh laFunk, menggabungkan elemen permainan clicker dan roguelike.
Bagaimana cara bermain Idle Sword?
Dalam Idle Sword, anda mengawal sekumpulan wira yang secara automatik meneroka penjara bawah tanah rawak, melawan raksasa, dan mengumpul rampasan semasa anda maju.
Apakah sistem perkembangan dalam Idle Sword?
Idle Sword menawarkan kenaikan tahap wira, naik taraf peralatan, dan pengembangan pasukan semasa anda maju lebih dalam ke penjara bawah tanah, membolehkan kemajuan berterusan.
Adakah ciri unik dalam Idle Sword berbanding permainan idle lain?
Idle Sword menonjol dengan menggabungkan mekanik idle dengan penjelajahan penjara bawah tanah dan elemen roguelike, termasuk permadeath untuk wira dan peringkat rawak.
Adakah Idle Sword menyokong kemajuan luar talian?
Idle Sword direka terutamanya untuk permainan aktif dalam pelayar dan tidak termasuk ciri kemajuan luar talian.
Kemas Kini Pembangun
1.35
Press shift+click to change your autosell level by 10
Bigger item description for items with lots of stats
Fix: Flash player 11 users can now play
Fix: High level bosses having negative health
Komen
yrnotwrong
Nov. 10, 2015
Very fun! Could be even better with a few extra features and bug fixes: better inventory management that stacks duplicates, HUD that doesn't sometimes cover characters you want to click on at bottom, slightly less "dumb" hero pathing (like seeing your necro that you've optimized for range and not drawing agro decide to run through the enemy hoard instead of retreat when he "flees on engagement").
zabijaq
Nov. 11, 2015
1. shift+click = selling
2. tapping on own guys = healing (much better than attacking enemies)
3. You can drop the "auto pickup" ring and use some other ring. This way your character won't leave the group and all items will be picked up when you kill all monsters. But it takes little bit of time to collect the times so runs are slower (later in game with speed over 6, it's not much of an issue).
4. Invest in items increasing running speed, your runs will be much faster, bringing you more money (tapping damage/healing) and faster runs, resulting in more higher level growth of your heroes (more health & damage).
5. My 4th hero - Necro have the "resurrect ring" and "heal all rings" and "heal self equipment" and +health equipment. With this kind of healing, he often stays alive as last hero (you helphim with tapping), but his damage is insufficient so he progress slowly (encountering very few enemies) and being able to slowly resurrect all heroes.
milkbone
Nov. 10, 2015
very cool idea, but the jerky movement makes it difficult to click on enemies.
Thanks! You can disable the screenshake on the pause screen, among other options. Cheers!
JohnnyWeedSeed
Nov. 12, 2015
need store to spend money on "rare" items or perks
The combinator fills that need! Unlock it after beating the game for the first time.
thisisrequired
Nov. 10, 2015
Needs an auto sell for some of the lower end items, or just an option to not pick them up.
Tapping becomes a complete waste of time and money real quick.
Auto sell added! Tapping is most useful on the first and second dungeons, no matter what reset you are