Snakes On A Cartesian Plane
oleh netgrind
Snakes On A Cartesian Plane
Tag untuk Snakes On A Cartesian Plane
Deskripsi
The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.
*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.
Cara Bermain
Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up
FAQ
Apakah itu Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane ialah permainan idle inkremental yang dibangunkan oleh Netgrind, di mana pemain mengawal "ular" matematik di grid koordinat.
Bagaimana cara bermain Snakes on a Cartesian Plane?
Dalam Snakes on a Cartesian Plane, anda berinteraksi dan membesarkan ular dengan menyelesaikan tugasan matematik dan mengumpul sumber, dengan banyak kemajuan berlaku secara automatik dari masa ke masa.
Apakah sistem kemajuan utama dalam Snakes on a Cartesian Plane?
Permainan ini mempunyai naik taraf dan pembukaan yang membolehkan anda meningkatkan kebolehan dan kecekapan ular, menyediakan kemajuan berlapis tipikal permainan idle.
Adakah Snakes on a Cartesian Plane mempunyai kemajuan luar talian?
Ya, Snakes on a Cartesian Plane menyokong kemajuan luar talian, jadi ular anda akan terus berkembang dan mengumpul sumber walaupun anda tidak aktif bermain.
Apakah ciri unik dalam Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane menonjol dengan tema matematik, visual berasaskan grid, dan fokus pada pengoptimuman pertumbuhan ular serta sumber dalam kerangka permainan idle clicker.
Kemas Kini Pembangun
I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.
Komen
kcolloran
Jun. 13, 2012
Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.
Bluji
Jun. 07, 2012
This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.
Shadowmoj
Jun. 24, 2012
Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
iglenini
Jun. 14, 2012
that moment when the only unlock you haven't gotten is "come back another day"
Elmyr
Jun. 10, 2012
Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.