Red Cell

Red Cell

oleh orymus
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Red Cell

Penarafan:
3.0
Tarikh keluaran: July 03, 2017
Kemas kini terakhir: July 19, 2017
Pembangun: orymus

Tag untuk Red Cell

Deskripsi

Permainan arked di mana anda mesti 'menolak perlahan' bahagian merah untuk melindungi sel. Jangan risau, ia akan menjadi lebih menarik selepas itu.

Cara Bermain

Adakah anda mempunyai gamepad? Ia serasi! Jika tidak, papan kekunci (W,A,S,D, atau anak panah + spacebar) juga boleh digunakan.

Kemas Kini Pembangun

Jul 19, 2017 6:28am

Version 1.7 Released!
- Allocated yet more memory to WebGL to prevent OOM crashes.
- Minor fixes.

FAQ

Apakah itu Red Cell?

Red Cell ialah permainan idle/clicker berasaskan pelayar yang dibangunkan oleh Orymus Games, boleh dimainkan di Kongregate.

Bagaimana cara bermain Red Cell?

Dalam Red Cell, anda membesarkan dan mengembangkan koloni sel dengan menjana sumber, menaik taraf kebolehan, dan mengurus populasi sel anda secara strategik dalam permainan idle ini.

Apakah sistem perkembangan utama dalam Red Cell?

Red Cell menggunakan naik taraf dan ciri boleh dibuka yang meningkatkan penjanaan sumber dan kecekapan sel anda, membolehkan koloni anda berkembang lebih pantas dari masa ke masa.

Adakah Red Cell menawarkan kemajuan luar talian?

Ya, Red Cell menampilkan kemajuan luar talian, jadi anda terus memperoleh sumber dan memajukan koloni sel anda walaupun permainan tidak dibuka.

Adakah Red Cell permainan berbilang pemain?

Tidak, Red Cell ialah permainan idle/clicker pemain tunggal yang memfokuskan pada pertumbuhan koloni dan pengurusan sumber.

Komen

0/1000
Karatemango avatar

Karatemango

Jul. 07, 2017

8
1

i got out-of-memory, "try alocate more memory..."

orymus
orymus Pembangun

It should be resolved now.

vints avatar

vints

Jul. 07, 2017

13
0

I guess the red boss gets defeated over time? As a strategy, you can try to keep yourself between the red agents and the boss(commander). This way, when they strike you, you will hit the boss and ricochet back, pushing them away.

orymus
orymus Pembangun

This is true of the first boss, but much harder for the 2nd and 3rd. But yeah, I was ok with the first boss 'accidentally die' over time as I didn't want everyone to die without having the chance to kill a boss and understand that this is 'how it's done'.

piplover avatar

piplover

Jul. 07, 2017

11
0

great game, the only thing i'd change would be polishing the dashing feature for was users

orymus
orymus Pembangun

Yeah, a few people have brought up the WASD controls making it harder to survive. I could theoretically make 'everything a dash' tentatively (W = dash up, W+A = dash up-left, etc.) but I feel it might take a lot of testing to get right. I'm 'on it'!

iborovski avatar

iborovski

Jul. 17, 2017

8
0

chekpoint would be really sweet.

orymus
orymus Pembangun

For the adventure mode, most definitely, not sure about arcade (it's roughly 3 minutes long 'speedrun').

ROTORD avatar

ROTORD

Jul. 20, 2017

3
0

@ORYMUS Preference for "Cooperation modes"

orymus
orymus Pembangun

Yup, everyone voted that, and that's what's next...