Cubito Mayhem

Cubito Mayhem

oleh oultrox
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Cubito Mayhem

Penarafan:
3.7
Tarikh keluaran: October 10, 2017
Kemas kini terakhir: November 06, 2017
Pembangun: oultrox

Tag untuk Cubito Mayhem

Deskripsi

Cubito ialah penembak arena dari atas ke bawah yang memfokuskan pada mekanik menahan peluru, pew pew pew pew dan sedikit paw paw paw. Hadapi semua bentuk geometri yang muncul dari vapornet dan isytiharkan diri anda sebagai master poligon! [Permainan akan dimuatkan nanti, jangan risau.]. Permainan ini dicipta sebagai eksperimen untuk studio kami menggunakan Unity2D buat kali pertama! Kredit:. Muzik oleh Soulbringer - Neurometabolic Stimulation. [Mahu permainan kami di laman anda? Hantar PM dan kami sedia berbincang.].

Cara Bermain

- W A S D atau kekunci anak panah untuk bergerak. - TAHAN Lshift atau Rshift untuk merangkak/berjalan. - Tetikus untuk mengarahkan. - Klik kiri untuk menembak. - Esc atau P untuk jeda dan menu pilihan (Kawalan dan kesan visual boleh disesuaikan sepenuhnya). - Buat peluru anda bertembung dengan peluru musuh untuk dapatkan kuasa peluru dan naik taraf!

FAQ

Apakah itu Cubito Mayhem?
Cubito Mayhem ialah permainan penembak arked aksi yang dibangunkan oleh Oultrox, di mana anda mengawal sebuah kubus untuk melawan gelombang musuh.

Bagaimana cara bermain Cubito Mayhem?
Dalam Cubito Mayhem, anda menggerakkan kubus anda di sekitar arena, menembak musuh yang datang, dan mengelak serangan untuk bertahan selama mungkin.

Apakah ciri utama Cubito Mayhem?
Cubito Mayhem menampilkan permainan menembak yang pantas, power-up yang meningkatkan keupayaan anda, dan gelombang musuh yang semakin mencabar.

Adakah Cubito Mayhem mempunyai sistem perkembangan atau naik taraf?
Cubito Mayhem menawarkan power-up dan naik taraf yang ditemui semasa permainan untuk meningkatkan keupayaan anda secara sementara dalam setiap sesi.

Di platform mana Cubito Mayhem boleh dimainkan?
Cubito Mayhem ialah permainan berasaskan pelayar yang boleh dimainkan secara percuma di Kongregate.

Kemas Kini Pembangun

Oct 18, 2018 11:28am

Hello guys! I got some news to share about this game and my life in general:

- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”

It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.

Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/

- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.

Hope you guys are doing fine, have a nice afternoon from Heizhu Games!

Komen

0/1000
ADood avatar

ADood

Nov. 17, 2017

74
2

I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.

oultrox
oultrox Pembangun

Thanks for the feedback! hope you had fun.

pelife123 avatar

pelife123

Oct. 21, 2017

192
12

Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

oultrox
oultrox Pembangun

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

Rokubree avatar

Rokubree

Oct. 12, 2017

164
11

(Continued.)

At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.

That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.

oultrox
oultrox Pembangun

Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!

Saksenland avatar

Saksenland

Oct. 13, 2017

188
13

This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!

oultrox
oultrox Pembangun

Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3

Rokubree avatar

Rokubree

Oct. 12, 2017

133
11

Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).

The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."

oultrox
oultrox Pembangun

Amazing as heck men, thank you so much for the kind words.