Cubito Mayhem
oleh oultrox
Cubito Mayhem
Tag untuk Cubito Mayhem
Deskripsi
Cubito ialah penembak arena dari atas ke bawah yang memfokuskan pada mekanik menahan peluru, pew pew pew pew dan sedikit paw paw paw. Hadapi semua bentuk geometri yang muncul dari vapornet dan isytiharkan diri anda sebagai master poligon! [Permainan akan dimuatkan nanti, jangan risau.]. Permainan ini dicipta sebagai eksperimen untuk studio kami menggunakan Unity2D buat kali pertama! Kredit:. Muzik oleh Soulbringer - Neurometabolic Stimulation. [Mahu permainan kami di laman anda? Hantar PM dan kami sedia berbincang.].
Cara Bermain
- W A S D atau kekunci anak panah untuk bergerak. - TAHAN Lshift atau Rshift untuk merangkak/berjalan. - Tetikus untuk mengarahkan. - Klik kiri untuk menembak. - Esc atau P untuk jeda dan menu pilihan (Kawalan dan kesan visual boleh disesuaikan sepenuhnya). - Buat peluru anda bertembung dengan peluru musuh untuk dapatkan kuasa peluru dan naik taraf!
FAQ
Apakah itu Cubito Mayhem?
Cubito Mayhem ialah permainan penembak arked aksi yang dibangunkan oleh Oultrox, di mana anda mengawal sebuah kubus untuk melawan gelombang musuh.
Bagaimana cara bermain Cubito Mayhem?
Dalam Cubito Mayhem, anda menggerakkan kubus anda di sekitar arena, menembak musuh yang datang, dan mengelak serangan untuk bertahan selama mungkin.
Apakah ciri utama Cubito Mayhem?
Cubito Mayhem menampilkan permainan menembak yang pantas, power-up yang meningkatkan keupayaan anda, dan gelombang musuh yang semakin mencabar.
Adakah Cubito Mayhem mempunyai sistem perkembangan atau naik taraf?
Cubito Mayhem menawarkan power-up dan naik taraf yang ditemui semasa permainan untuk meningkatkan keupayaan anda secara sementara dalam setiap sesi.
Di platform mana Cubito Mayhem boleh dimainkan?
Cubito Mayhem ialah permainan berasaskan pelayar yang boleh dimainkan secara percuma di Kongregate.
Kemas Kini Pembangun
Hello guys! I got some news to share about this game and my life in general:
- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”
It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.
Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/
- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.
Hope you guys are doing fine, have a nice afternoon from Heizhu Games!
Komen
ADood
Nov. 17, 2017
I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.
Thanks for the feedback! hope you had fun.
pelife123
Oct. 21, 2017
Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?
Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!
Rokubree
Oct. 12, 2017
(Continued.)
At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.
That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.
Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!
Saksenland
Oct. 13, 2017
This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!
Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3
Rokubree
Oct. 12, 2017
Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).
The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."
Amazing as heck men, thank you so much for the kind words.