Radiant Escape - Prototype 3.0
oleh pearacidic
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Radiant Escape - Prototype 3.0
Tag untuk Radiant Escape - Prototype 3.0
Deskripsi
Radiant Escape ialah permainan larian orang pertama dengan pelbagai cabaran permainan yang berlangsung di tempat bernama Arena. Anda akan berlari di dinding, melompat di dinding dan mengelak halangan di satu kawasan, manakala lampu sentiasa padam dan menyala di kawasan lain. Lalui semua tahap dan lakukan 'radiant escape' dari Arena untuk meraih kebebasan anda! Prototip ini mengandungi permainan lampu padam (dengan berdenyut), titik semakan, lonjakan dan peningkatan kelajuan serta lompat berganda.
Cara Bermain
WASD untuk bergerak, Tetikus untuk lihat sekeliling, Space untuk Melompat, Space sekali lagi untuk Lompat Berganda. Matlamat: Sampai ke lif di hujung tahap. Petua: Klik pada tetingkap permainan untuk kunci kursor tetikus. Esc untuk keluar dari kunci.
Komen
hlkafhhashfjshf
Apr. 09, 2011
Would prefer some way to adjust the mouse sensitivity. Also, on the 3rd? level (the one that introduces the jump pads and speed boosts) I overshot the elevator after stepping on a jump pad and I still haven't respawned.
Tigersight
Apr. 10, 2011
Great game. Like everyone said, tighten the controls a bit. Also, hitting escape doesn't unlock the mouse. I had to hit the windows key and click out of the box to get out.
GesterX
Apr. 09, 2011
Very cool 4/5. Just one thing - it feels a little bit "floaty" - if you could modify the FPSController to make the controls a bit tighter it would improve it IMO.
3nd0fw0r1d
May. 07, 2011
Try increasing the friction, and increasing the acceleration gained when the player "moves". That might help some, and stop it from feeling like you're walking on ice. As for the player, at least add some "feet" so I can tell where I should put myself.
Plasterduck
Apr. 10, 2011
Nice game, there's a lot of potential, but like others have said, mouse sensitivity needs to be adjusted and air movement seems a bit strange. On the second level, if you wiggle around at the beginning, you can fall through the corner of the pad and onto another part of the level.