Oyun bulunamadı
Adaptivity

Adaptivity

oleh prasannakkcse
Laporkan pepijat
Tandakan Permainan
Loading ad...

Adaptivity

Penarafan:
2.9
Tarikh keluaran: May 03, 2015
Kemas kini terakhir: May 05, 2015
Pembangun: prasannakkcse

Tag untuk Adaptivity

Deskripsi

Permainan tentang menyesuaikan diri. Saya sedang bereksperimen dengan mekanik platformer baharu, di mana elemen platformer dalam permainan berfungsi mengikut tindakan pemain dengan cara tertentu. Maklum balas anda akan membantu saya memperbaiki mekanik ini dan menjadikannya permainan penuh. Lebih banyak elemen permainan akan ditambah dalam versi penuh nanti, sekurang-kurangnya 100 tahap. Saya telah membangunkan editor tahap dalam permainan, yang mungkin akan dikeluarkan bersama permainan penuh.

Cara Bermain

Gunakan Anak Panah/WASD untuk bergerak dan melompat.

Kemas Kini Pembangun

May 4, 2015 10:19pm

05/04/2015:
- Some levels were improved
- Difficulty balanced in some levels
- Restart button added, ‘r’ key also works for restart

05/05/2015:
- On winning a level, next level is loaded automatically.

Komen

0/1000
zukke avatar

zukke

May. 04, 2015

3
0

level 11... how the heck should I finish it?

prasannakkcse
prasannakkcse Pembangun

Use the first blue box to double jump by turning left and holding jump. You need to carry the second blue box by making the box jump and running right below it. Then throw the box over the switch by running towards the switch and jumping. But to make sure you don't fall on the fire, hold left immediately after throwing the box :)

Tim5o avatar

Tim5o

Sep. 30, 2015

1
0

The concept and the level design are awesome, it's the physics that are a little iffy.

Tim5o avatar

Tim5o

Sep. 29, 2015

1
0

I don't think 11 was hard...

BaelishS avatar

BaelishS

May. 04, 2015

1
0

This is a very fun game with nice graphics.
It's very hard though, so be prepared to rage!
Thanks for making this :)

Fritz_b avatar

Fritz_b

May. 27, 2015

0
0

Love the many different puzzle aspects, I'm leaving it at level 11 though because the platforming aspect/maneuverability needs a lot of work. Unfortunately I have no knowledge of how to implement these things so I can't help you there, but I REALLY look forward to playing this again one day in all its polished glory. Despite its flaws I couldn't bring myself to give it a 3, so 4/5 for the ideas and creation, easily a 5/5 when it gets polished and the platforming side sorted out :) Best of luck! Looking forward to it.