Unforsaken

Unforsaken

oleh selfdefiant
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Unforsaken

Penarafan:
3.2
Tarikh keluaran: May 13, 2011
Kemas kini terakhir: May 13, 2011
Pembangun: selfdefiant

Tag untuk Unforsaken

Deskripsi

Beberapa orang telah hilang dalam beberapa minggu terakhir di bandar kecil tempat anda tinggal. Polis tidak mempunyai sebarang petunjuk tentang apa yang sedang berlaku. Semua orang diminta untuk tinggal di dalam rumah selepas gelap untuk melindungi diri daripada apa atau siapa sahaja yang menculik orang. Anda dalam perjalanan pulang dari rumah rakan sebelum gelap. Anda terdengar bunyi seperti tembakan di ladang. Anda mula berlari, anda tersandung pada batu yang terkeluar dari tanah dan terhantuk kepala semasa jatuh. Itu adalah perkara terakhir yang anda ingat sebelum bangun di tempat gelap yang aneh ini.

Cara Bermain

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Komen

0/1000
ratfink1 avatar

ratfink1

May. 13, 2011

8
2

I know you probably want the title to be all moody and dark and everything, but "Unforsaken" is actually a good thing. It means the person has not been forsaken, I.E., they are probably happy and have lots of friends and family who help them out.

napolj2 avatar

napolj2

May. 13, 2011

5
1

nice game, but even with my monitor's brightness turned all the way up, it's too dark to see anything!

Lttlemoi avatar

Lttlemoi

May. 13, 2011

5
1

something like an erasor would be ha,dy since the 'clear' button just clears everything. I totally love the whole map concept to take notes

Darius77 avatar

Darius77

May. 13, 2011

7
2

Decent game, but a few things need to be addressed. 1. The lighting and certain objects. Even with my monitor's brightness turned all the way up, it was still quite difficult to make some important things out. For example, it was almost impossible for me to notice the phone in H. 2. You never addressed the storyline at the end. I finished the game, but nothing was ever resolved about the storyline. You never mentioned who (or what) was behind the abductions, how you got there, etc. Was it ghosts? Was it some kidnapper, what? And who were the ghosts in the game? Previous victims? Or the ones who kidnapped you? 3. Some things just didn't make sense. Like why couldn't I use the crowbar to break that crack in the wall? Or simply to break a window and escape? A simple "a force is preventing me from breaking this window" would have sufficed.

Overall, I thought this game was above average for the genre, but it seemed unpolished/unfinished (ex: the storyline). 3/5.

Vladeus avatar

Vladeus

May. 14, 2011

4
2

Well, this is an improvement over selfdefiant's previous entries, but when one only makes one game over and over, it's bound to improve a bit with time. So, while there are no surprises here, at least the tedious "purple orb" concept has finally been scrapped. The soundtrack's a little better this time, too. Otherwise, well, it's a selfdefiant game, and if you've played one...

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