Steel and Claw
oleh soothca
Steel and Claw
Tag untuk Steel and Claw
Deskripsi
Steel and Claw ialah permainan dek pembina penjara bawah tanah roguelike berbilang pemain yang mencabar anda untuk meneroka penjara bawah tanah hutan dan menguji had anda. Anda boleh memilih laluan sendiri untuk menavigasi bahaya penjara bawah tanah. . Main secara solo, berani ke dalam kedalaman bersendirian, atau bekerjasama dengan orang lain untuk membentuk kumpulan yang hebat. . Sejauh mana anda boleh pergi dalam penjara bawah tanah? Mulakan pengembaraan epik dalam Steel and Claw dan ketahui!
Cara Bermain
Tamatkan permainan dengan merentasi hutan dan mengalahkan atau mengelak kumpulan musuh yang berkeliaran. Menuju ke penjara bawah tanah dan kalahkan mereka. . Bekerjasama dengan pemain lain untuk membersihkan semua 4 penjara bawah tanah undead untuk menamatkan peta. . Lalui setiap penjara bawah tanah dengan mengklik pada bilik yang bersambung. Bilik elit adalah pertempuran yang lebih sukar tetapi memberikan ganjaran lebih tinggi. Bilik akan menjadi lebih sukar apabila anda semakin dalam dan bergantung pada bilangan pemain dalam bilik. Bilik juga mempunyai "kegelapan": Setiap kali bilik ditewaskan dan hadiah diambil, kegelapan meningkat dan menjadikannya lebih sukar. Menewaskan bilik tanpa mengambil hadiah akan menetapkan semula kegelapan. Kematian pemain juga menetapkan semula kegelapan... Tapi tiada siapa yang mahu itu! Semasa pertempuran: seret kad ke atas musuh, diri sendiri atau rakan untuk melakukan tindakan yang ditunjukkan. Kad menunjukkan kos tenaga dan jenis kad: Serangan, Pertahanan, Buff atau Debuff. Serta penerangan tentang apa yang dilakukan. Apabila anda kehabisan tenaga (ditunjukkan di bawah kanan) atau kad, tamatkan giliran anda. Apabila anda memulakan giliran seterusnya, anda akan mengambil kad dari dek cabutan anda.
Kemas Kini Pembangun
Started a new dungeon
Bugs
Targeting issue should now be resolved!
Balance
Follow Up Strike now has a cost but does more base damage.
Greater Sacrificial Cleave cost increased but does more base damage.
AP and DP training capped at 2
Poisoned Fumes and Deadly Poisoned Fumes have been buffed.
Increasing Strike and Greater Increasing Strike have been buffed.
Fortitude buffed to match description.
Quick Enrage reduced from 50% to 25%
Toads and Turtles Buffed
Room scaling changed at 60, 80, 100, 120
Dungeons can potentially generate wider at deeper levels (careful pathfinding has the chance to avoid dangerous paths)
Komen
DeviousRogue
May. 07, 2023
I thought Kong was dead and only checked it on a whim, and I was awestruck by this. People are still making great games on Kong!!! Despite the black and white figures on coloured graphics looking a bit odd, I gave it a shot. Very surprised and very impressed. As Caton says, this game has big potential. The multiplayer component is very unique. It's weirdly imbalanced, since a team of 4 coordinated friends will steamroll through, whereas a solo player will have a much more difficult time progressing, but... I don't dislike it, weirdly enough. If the game gets traction, you could have a "solo mode", and of course, if there are too many players, you'll need multiple instances anyway, but I like the novelty. The game does get a bit repetitive though. I reached level 94 with another player and gameplay felt very samey, but I understand that the game is still very early in development, so more content is coming. Keep up the good work!
Thanks DeviousRogue. See you in-game :)
catonpillow
Apr. 20, 2023
The game has big potential. It needs some extra balancing though. For example, I was killed by an Elite spider which was webbing me twice per turn till a point where I didn't draw any cards per turn which rendered me completely defenseless to his attacks. Other than the balancing I don't see any other major flaws for the game, combats are intriguing, drawings are nice, upgrade system is great. 4 out of 5 from me on this one.
Thanks very much for the feedback! I too have been an unfortunate victim of the spider web debuff. It used to be a big problem (the spider web debuff card could be re-used and they were applying it over and over.) Now I've left them with two in their inventory and they expire on first use. But I could still see it being a problem if you get unlucky. (It happened to me the other night with multiple spiders at a time, but I was ready for it) I'll knock it down to one. Still an interesting mechanic and it will provide some pain without being not-fun. This change will be applied in the next lull in server traffic :)
kratosofthe01
Jun. 13, 2023
Amazing game, have you thought about publishing it on steam?
Glad you like it :)
iliescu
Oct. 01, 2023
Lovable mice..like the Redwall series.
Garet28
May. 01, 2023
This game def need acknowledgment and badges!! Good job!