Ixtab
oleh StudioCime
Ixtab
Tag untuk Ixtab
Deskripsi
Ixtab ialah permainan penembak gaya rogue-like di mana anda akan berkenalan dengan Kematian, mengembara melalui penjara bawah tanah penuh pintu, bertemu raksasa dan mengumpul harta sebenar! Matlamat anda adalah mencari bilik bos dan mengalahkannya! Selepas itu, anda akan berdepan raksasa yang semakin berbahaya... Kematian ialah kawan anda: jika anda mati, anda akan kembali ke kedai Kematian, di mana anda boleh membeli naik taraf. Dan kembali untuk membunuh semua raksasa itu. Tetapi awas: Kematian agak... tamak! Semoga berjaya!
Cara Bermain
Gunakan papan kekunci untuk bergerak (WASD atau anak panah - ya, kami hebat). Gunakan tetikus untuk sasarkan raksasa (atau apa saja, tapi itu bukan kegunaan yang disyorkan). Kemudian, anda boleh menembak dengan satu klik! Atau dua. Atau tiga. Anda juga boleh gunakan satu klik untuk membeli naik taraf. Nikmati jualan. Sudah tentu, klik juga boleh digunakan untuk langkau dialog (tapi anda takkan buat, sebab dialog memang best).
Kemas Kini Pembangun
We just fixed a bug which sometime allow monster to go and wonder off screen.
The room’s door wouldn’t open until you killed it, which was impossible.
We have placed guards who should watch for monster to stay in screen.
Sorry for the inconveniance.
Komen
Danimal696
Jan. 20, 2014
Awww, its way too short, i really enjoyed it
Geenf11
Jan. 21, 2014
Not really a roguelike. If you mean Binding Of Isaac-like, the roguelike part of BoI was the permadeath, random dungeon, and unlabeled and unexplained items, rather than the whole Zelda-as-a-shooter bit.
You're right about that : Maybe some unlabeled item would make the game better, we'll think about that. Thanks for that comment !
sasquatch5004
Jan. 21, 2014
Very good potential. I will list some key points. Although they are primarily cons, this is a big market, and for a game to be great it needs a lot.
-The maps are recognizable across all floors. Not the scenery(which is understandably the same in the same dungeon), but the design.
-Make some walls permeable by bullets.
-BALAANCE. I used the machine guy the entire time after upgrading it. No good. Consider adding more skills. also, if guns had magazines, even if they had unlimited ammo, would add more to it.
-Please include boss variation. I'm fine with the repetition and increase in difficulty, but I would expect more variation in the full one.(you probably were planning on it, but figured i'd add it.)
-Good loot system, but good balance also applies to this.
Overall, very well down for such a short beta, can't wait to play the real thing.
Thank you for your detailed feedback. Concerning maps and boss variations, we are aware of this and we just wanted to see how the beta will be received by players. We are going to solve problems and balance the whole game. Thank you again and don't hesitate to come back in the future :) !
cacahead1
Apr. 21, 2015
This game was fun. It's simple yet a bit challenging. you guys should add more skills. Also as some have mentioned, it'd be great if some of the weapons did more damage. I found myself only using one weapon after the 2nd boss. Hope to see the full version sometime! rate 5/5 just for the music alone haha
Ralfo
Jan. 19, 2014
"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.