Arcade Wizard

Arcade Wizard

oleh taccommandeur
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Arcade Wizard

Penarafan:
3.2
Tarikh keluaran: April 28, 2019
Kemas kini terakhir: April 28, 2019
Pembangun: taccommandeur

Tag untuk Arcade Wizard

Deskripsi

Dalam permainan ini anda mesti menjadi lebih kuat dengan mengumpul power up dari raksasa, tetapi awas power up akan mengorbankan nyawa!

Cara Bermain

Gunakan tetikus untuk gerakkan ahli sihir. Orb akan ikut ahli sihir dan menembak ke arah bertentangan. Anda boleh tahan butang kiri tetikus untuk kunci sudut orb ke ahli sihir. Hati memberikan +1 kesihatan. Tengkorak memberikan +1 kuasa TETAPI -1 kesihatan.

Komen

0/1000
weirdness3 avatar

weirdness3

May. 02, 2019

17
0

more possible improvements:

1. some invincibility frames after touching an enemy (don't want to instantly die when I walk into a stack of 20 slimes)
2. a meta-currency which can be spent on permanent upgrades (more starting health, a damage multiplier, etc.)
3. health bars on enemies (how many hits do I need to kill a mushroom? how many damage upgrades will it take to reduce that amount? who knows)

taccommandeur
taccommandeur Pembangun

Thank you very much for you feedback. I will work on this soon!

taccommandeur avatar

taccommandeur

May. 02, 2019

13
0

Hi everyone, thank you very much for playing! I am thinking about making a few adjustments to the game. Like an upgrade system. Please feel free to leave any suggestions/feedback in the comments.

weirdness3 avatar

weirdness3

May. 02, 2019

8
0

some less productive feedback: I'm a big fan of wizards in general, and your games are incredible! :)

SoulGame avatar

SoulGame

May. 02, 2019

6
0

Nice work for a ludum! Too bad you didn't have time to add some system of recovery frame because it's pretty frustrating right now!

taccommandeur
taccommandeur Pembangun

I think I will add this soon and split the Ludum Dare version from the Kongregate version. The Kongregate version will have some improvements.

weirdness3 avatar

weirdness3

May. 02, 2019

5
0

cute game, very simple and with a nice difficulty curve. should have more types of powerups (fire rate, range, wider angle, etc.)

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