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Idle Tower Defense

Idle Tower Defense

oleh tbiz5270

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Idle Tower Defense

Penarafan:
4.0
Tarikh keluaran: June 05, 2017
Kemas kini terakhir: June 05, 2017
Pembangun: tbiz5270

Tag untuk Idle Tower Defense

Deskripsi

Idle Tower Defense is the first of it's kind - an innovative blend of genres that is a breath of fresh air in the all-too-similar idle game market. Between the strategy of choosing when and where to place towers, making use of powerful skills and magics, collecting a plethora of powerful bonus items, and the constant progression and huge numbers that idle games are all about, Idle TD is sure to please any fan of the two genres.

On top of all that, you can put your auto-clickers away, because this is a true idle game without pointless repetitive clicking! Build a few towers, sit back, and let them slaughter countless enemies for you.

Cara Bermain

Build towers to stop the enemy monsters from reaching the end of the path. But don't worry about leaks - monsters will simply respawn at the start (allowing you to idle!). However, there is a boss at the end of each wave that you must defeat to progress to the next wave. And if he leaks, the wave will start over.

This is a true idle game, so there is no repetitive clicking in this game. Your towers will auto-attack and progress as far as they are capable of on their own. However, active play does have its benefits. Tap on an enemy that almost sneaks by to focus target it. Use each tower's unique skills for massive powerups to defeat difficult bosses.

Prestige to earn diamonds, skill points, and auras - all of which give incredibly helpful bonuses that affect all aspects of the game. Complete achievements and daily missions to earn rubies that can be used to purchase all kinds of helpful items.

And most importantly, simply have fun :)

Komen

0/1000
Tenzhi avatar

Tenzhi

May. 09, 2017

295
12

Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.

Borodin avatar

Borodin

Nov. 25, 2017

246
11

Ehh....endless "Retrieving Use Data" ...

Fuzzyfsh avatar

Fuzzyfsh

May. 08, 2017

254
15

nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.

jacksonas avatar

jacksonas

May. 15, 2017

210
13

I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.

abaileyatd avatar

abaileyatd

May. 14, 2017

136
10

Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!