MineQuest

MineQuest

oleh truefire
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MineQuest

Penarafan:
4.0
Tarikh keluaran: April 06, 2015
Kemas kini terakhir: April 14, 2015
Pembangun: truefire

Tag untuk MineQuest

Deskripsi

Lombong batu dan permata. Guna bahan yang anda kumpul untuk mencipta beliung yang lebih baik. Beli naik taraf untuk tingkatkan keupayaan melombong dan mencipta anda. Lombong batu yang lebih baik dengan keupayaan yang dipertingkatkan, dan ulangi proses. KEMAS KINI. 4/10/2015. * Kemas kini kecil kali ini -- Kebanyakan masa saya dihabiskan untuk cuba selesaikan bug skrin putih. Kemas kini seterusnya akan merangkumi kebanyakan cadangan anda di ruangan komen. * Satu lagi percubaan membaiki bug skrin putih (Rasa dah dapat kali ini!). * Betulkan format pada beberapa tooltip . * Autosell picks kini menjual beliung yang benar-benar lebih lemah antara satu sama lain. * Tambah berkilau pada + mineral. * Naik taraf yang anda tak mampu akan dikaburkan, dan naik taraf Maksimum berlatar belakang emas. .[Kemas kini lama dibuang -- had aksara]

Cara Bermain

Guna tetikus.

FAQ

Apakah itu MineQuest?
MineQuest ialah permainan perlombongan idle yang dibangunkan oleh truefire di mana anda mengurus pasukan pelombong untuk menggali lebih dalam dan mengumpul sumber berharga.

Bagaimana cara bermain MineQuest?
Dalam MineQuest, anda menugaskan pelombong untuk menggali blok, mengumpul bijih dan harta karun, serta menggunakan pendapatan anda untuk menaik taraf pasukan agar perlombongan lebih pantas dan cekap.

Apakah sistem kemajuan dalam MineQuest?
MineQuest menampilkan naik taraf untuk pelombong anda, membolehkan anda meningkatkan kelajuan dan kekuatan perlombongan untuk menggali lebih dalam dan membuka sumber yang lebih kaya.

Adakah MineQuest mempunyai kemajuan luar talian?
Ya, MineQuest ialah permainan idle yang membenarkan pelombong anda terus bekerja dan mengumpul sumber walaupun anda luar talian.

Di platform mana anda boleh bermain MineQuest?
MineQuest boleh dimainkan di pelayar anda di Kongregate, menjadikannya mudah diakses untuk pemain yang mencari pengalaman perlombongan idle santai.

Kemas Kini Pembangun

Apr 14, 2015 12:55pm

I figured out how to post updates in the right section!

  • ANOTHER hopeful fix for the white screen bug
  • Rebirth point gains rebalanced: no more negative rebirth points and returns diminish a lot slower
  • Added a button to repeatedly buy the cheapest upgrade as many times as you can afford
  • Added a button to jump to your furthest unlocked mineral
  • Added x1/10/100/MAX toggle to upgrade page
  • Mineral type has a much more pronounced effect on crafting, and Better Heads has been nerfed to be more in-line with other crafting upgrades. These two changes should roughly balance eachother out.
  • Crafting automine rates have been significantly decreased and damage values significantly increased (Overall DPS should remain about the same). already crafted picks will retain old values. This should alleviate endgame lag when mining low-grade minerals quite a bit.
  • Rock HP scales slightly less (Heavenstone has about 1/3.3 of its previous HP, Heavenstone+ has about 1/10, etc)
  • You can now see your allocated Rebirth Points before total level 150
  • The Condense Inventory button will now sort your inventory by type and value as well
  • Added an option to disable visual effects (namely the little icons that appear to indicate how many minerals/gems you’ve mined)
  • Q/E or Left/Right are now hotkeys to switch mineral
  • The “Dmg/Click” display in the HUD will now take into account current combo
  • Fixed a bug that broke the “Fuse All” button when you had no T1 gems
  • Fixed a bug that was sometimes blurring upgrades you could afford
  • You will no longer waste resources if you try to craft more items than your inventory can hold
  • Fixed a bug that that occurred when mining a new material with an already-full inventory
  • Fixed a bug that allowed you to sell a head or handle that was in a crafting slot
  • Fixed a bug that could crash the game if you tried to rebirth with items in crafting slots

Komen

0/1000
tulamide avatar

tulamide

May. 09, 2015

292
5

After quite some rebirths and a total level of 5773, here's my thoughts: As much as I liked the first few days, it becomes obvious that rebirthing contributes nothing to get farther than before. It does contribute to getting to the same levels faster and that is not enough to encourage people once they get to ++, since progress simply is too slow then. I miss a significant general damage upgrade combined with a less tough progressing curve starting at around the end of the + section. It could have been managed in a way by decreasing upgrade costs. But since it is capped at -95%, there's nothing left to help you at that point.

YoBoom21 avatar

YoBoom21

Apr. 10, 2015

288
15

Just a few of my suggestions. Sorry if any of them have already been mentioned.

-Jump to end (far right) button would be cool. Or even a list to quickly see what mineral you want to jump to.
-The indicators could either not show when you can't afford an upgrade, or a quick way to see that you can't afford it w/o looking at e/a upgrade.
-Better Descriptions of the upgrades (how exactly does quality assurance work, etc)
-Let us arrange the inventory, drag and drop, dmg, worth etc.
-save code to copypasta from one game file to another. (for across computer play etc)
-tooltip for the boost of each gem with the gem boost feature
-button to keep auto-click from killing the minerals
-sell gems
-achievements! :D

truefire
truefire Pembangun

Implemented a few of your suggestions this update. Working on some of the others. Thanks for the feedback!

KidA1515 avatar

KidA1515

Apr. 07, 2015

257
14

It's fun, but the gem system is weak. I assume you're supposed to slowly work your way up to the better gems, but as soon as you find a low level stone with any chance at all to get diamonds, you can get plenty. Even a 0.001% chance is huge when you're mining 10k per second. And with the skill that prevents gems from being used, all you need is a few.

truefire
truefire Pembangun

Yeah, I agree. the gem system is a bit weak, especially gem boosts. If you (or anyone else) has any suggestions for a (numeric) way to rebalance the system, feel free to drop me a PM. (I say numeric because at this point rebalances beyond just number-tweaking are a lot of effort)

Bl00dsoul avatar

Bl00dsoul

Apr. 26, 2015

123
6

Suggestion: make combo boost and overkill work for idle dmg too, as they are currently useless, also a natural end to the game would be nice, after halfway through +2 it becomes practically impossible to progress further, as the natural defense rises exponentially, while pick improvements do not. and armor piercing is maxed at 99.98%

kryzzler avatar

kryzzler

Apr. 11, 2015

216
12

I really like how a lot of the content is explained by hovering the mouse over the item in question. However, I can't seem to find any explanations on pick recycling, gem boosts or quality assurance. I have no idea how any of these seemingly interesting features work or how I use them. Also, rebirth says I can do rebirth when my active and idle levels are a combined 150 levels. I think this may be a typo because my combined levels are over 200 and I still cannot rebirth (active and idle are both over 100 and I also tried holding "r" and clicking). Despite the minor issues, it's a fun, engaging game. Thanks.