Overdrive

Overdrive

oleh WolfHack
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Overdrive

Penarafan:
2.3
Tarikh keluaran: November 01, 2011
Kemas kini terakhir: April 20, 2012
Pembangun: WolfHack

Tag untuk Overdrive

Deskripsi

Upgrade your ship and earn achievements.
Charge Overdrive and unleash it in-battle to get a choosen bonus in-game that can affect your gameplay in many different ways -
but only if you bought the upgrade of course!

With 86 upgrades, 18 achievements and 16 levels to beat.
Special thanks goes to Mads Jakobsen, for drawings of the hero ship and the 5. missile.

Cara Bermain

Space to shoot, arrow keys to move.
P to pause. O to use Overdrive when fully charged.

The blue bar is your life and the red bar is your Overdrive.

Kemas Kini Pembangun

Nov 1, 2011 7:48am

Version 1.1:

Made all graphics smaller, also made the ships hitboxs smaller.

Version 1.2:

Released Overdrive: Rewritten.
I rewrote the game engine and made the game run better.

Version 1.3:

Released Overdrive: The Expansion.
I added alot of extra content, including levels and upgrades.

Komen

0/1000
Erock3131 avatar

Erock3131

Nov. 01, 2011

2
0

A deeper upgrade system would be a nice addition too. You could even throw perks in there too. Also a story would help out for those that like stories but the game itself should be concentrated on first. Lastly just brainstorm and try and come up with something original to throw in there and you would have one hell of a game. My rating is 4/5 for the potential of you as a developer even though the game is probally closer to a 3/5. Good luck and keep up the good work. Will be looking forward to your next game or possably an expansion of this one.

WolfHack
WolfHack Pembangun

I have already though of a kind of expansion, but mostly more for my own sake: Overdrive: Rewrotten. I will rewrite all the code, trying to make it run faster, and trying to make the file size smaller. I havent though of creating new levels, new enemies, and another upgrade system, in this new version, but now I have! Thanks.

Erock3131 avatar

Erock3131

Nov. 01, 2011

2
0

Well I've got to give you some credit. Even though the game itself could use a hell of a lot more depth. It seems you have the basics almost perfected. The experience playing it was average but I definately see a lot of potential with you as a developer. Some of the things I really liked about it were how the enemies looked and the fact you implemented the HP into the enemies and yourself was pretty cool and made it easier to target which enemy needed to be taken down. I also liked the pace of the game. I thought the levels all got hard enough to the point when they needed to be. The upgrade system was also balanced well with the game. I think you should expand on this idea or even finish this one as it played out more like a demo of a game than anything. Some things I think it needs to be a great game are more varied enemies even though you had a fair amount. It definately needs more stages as six is to low and only left me feeling like I was just getting warmed up.

WolfHack
WolfHack Pembangun

Thanks for the comment. I will try to implement more levels, and more enemies and maybe a story in the next version of this game.

Alchemist69 avatar

Alchemist69

Nov. 03, 2011

0
1

too easy

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