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Epic War 3: Strategy Guide

Play Epic War 3 on Kongregate to unlock exclusive heroes and earn on-site achievements!

Be sure check out the other games in the Epic War series!

Epic War 2 Epic War is back, and more epic than ever before! Now with all new artwork, dozens of new units across 3 playable races, dynamic music, a whole new upgrade system, and 3 huge boss battles! Play now »

Epic War Construct a massive army of Middle Earth-inspired units, build up your base defenses, and take control of your trusty crossbow to fend off an onslaught of enemy orcs, goblins and dragons. Play now »

Final Castle Level

My advice is to do your entire first run as the Red hero, and finish with the Green. The succubus is a powerful range unit, the dragon is a great tank, and the magic cannon owns face. For more in-depth strategy, watch the video!

Cave of Trial 1 & 4

I would recommend doing all of the cave of trial levels as the Green or Light Blue generals. These guys, when fully leveled, give you the highest max mana to play with, so you can use the best cards together. I would recommending being on at least your 4th playthrough of the game, so that you have enough cards leveled high enough to destroy titan units and large anger waves.

My advice is 2 tanks (I used the Yeti and Dragon), then the other 5 as ranged (Cannon, Succubus, Mermaid, Centaur Archer, and Witch... although you can switch out the witch). Then use magic cards: Aethena Protection, Comet, Hercule's Strength, Phoenix, and Healing... 6th slot if you have mana left, use either the freeze or stun spell.

You should have all monsters at level 5, and most of your spells at level 5 (rest at 4, if not all at 5). This should work for the 1st 4 CoT levels. For more in-depth strategy, watch the video!

Cave of Trial 5

You want to be a bit more cautious in this than the previous 4. Keep the same 5 ranged units, but replace your tanks with goblins and dwarven engineers. You want fast units, not tanks. Think hobbit spam strategy from previous Epic Wars. Then, the goal is to keep the Invisible Gobling/Frog guy stunned or pushed back so that he never attacks you at all. The units thrown at you are small time, and are basically fodder. For more in-depth strategy, watch the video!

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