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My Pet Protector Guide

Getting Started

The best thing to do right off the bat is to check your inventory, depending on your mentor choices you might have some new items to equip or some you might wish to sell for a quick gold boost. Selling off duplicate or unwanted items is a great way of getting some fast training gold.

The shopkeeper’s offers will adjust based on your charisma and fame, so at this stage you probably won’t be offered huge amounts of money, but at this stage you don’t need huge amounts either.

With the gold you have, depending on your personal choice, you might want to do a little combat training, this will come in handy when you start heading out for adventure. Hold back a little for resting, if you don’t have gold to rest with you’ll be spending several weeks recovering your stress rather than just 1 or 2.
Then it’s a question of deciding on your options to make more cash, the easiest is to get a job, but you might be tempted to try a little adventuring. The first dungeons are pretty easy and the loot you gain can be sold off when you return.

Mentor Options

When starting a new game you are presented with 9 options to determine which type of starting bonuses you receive. These are:

Fighter: +2 Str, +1 Dex, +1 Con. -10 Temperament, +14 Combat Attack and Defence. Broadsword.
Mage: +2 Int, +1 Wis, +1 Cha. -10 Faith, +14 Magic Attack and Defence. Wooden Staff.
Ranger: +1 Str, +1 Dex, +1 Con, +1 Int, +1 Wis, +5 Combat Attack and Defence, +5 Magic Attack and Defence. Shortsword.

Urchin: +2 Str, +3 Dex, +2 Con, +1 Int, +1 Wis, -1 Cha. +20 Begging Skill. +20 Humility, -10 Morals.
Worker: +3 Str, +1 Dex, +2 Con, +1 Int, +1 Wis. +10 Construction and Stablehand skill. +10 Humility, +5 Morals. +200gp.
Nobility: +1 Str, +1 Con, +1 Int. +3 Wis, +2 Cha. +10 Refinement. +350gp, + Master Hat and Gloves.

Training: +6 Combat Attack and Defence, +6 Magic Attack and Defence.
Wealth: +400gp
Equipment: +Master Gloves, Tunic and Boots, Chain Coif, Longsword +1


There are a total of 8 jobs available, though the last 4 are only options for your apprentice as he grows older.
A good piece of advice for working is to pick a job and stick at it, while you might have several bad days to begin with every time you work the job you’ll gain more skill, eventually you’ll break the threshold and be brilliant at that job, earning not only the gold displayed but also a job bonus for a full week’s work. (Note: the job bonus is 3 times the displayed daily earnings)

All jobs have the potential to reward you with stat adjustments over time.. Every job also has a reward item, performing the job a certain amount of times will grant you this item as a reward.. These rewards are:

Begging – Dexterity – Beggar’s Mittens.
Construction – Strength/Constitution – Workman’s Choppa.
Church – Intelligence/Wisdom – Faithful sandals.
Stablehand – Strength/Constitution – Stench Filter.
Fortune Teller – Intelligence/Wisdom – Skeptic’s Coat.
Night Guard – Strength/Constitution – Defender’s Legs.
Banker – Charisma/Intelligence – Greedy Gloves.
Dragon Tamer – Strength – Dragon’s Fury.


While going to school costs money it is the fastest and easiest way to develop your skills. The more you develop the faster and more expensive schooling in those skills becomes.
Like with Jobs, schooling can also alter your stats and also awards special unique items as your apprentice increases in schooling levels.

Magic School – Intelligence – Elemental Gloves / Gloves of Mastery
Combat School – Strength – Brutal Axe / Sword of Mastery
Strategy – Dexterity – Strategic Hat / Helm of Mastery
Theology – Constitution – Faithful Vestment / Robe of Mastery
Science – Wisdom – Grounding Wellies / Boots of Mastery
Poetry – Charisma – Pretty Pants / Pants of Mastery


Over time as you perform actions your apprentice will build up stress, this stress needs to be reduced via rest. There are 4 options available when it comes to resting:

Staying at home – It’s free but it’s also slow.
Going into to town – It’s pretty cheap and it won’t adjust any stats or skills while giving moderate recovery.
Beach Holiday – Good recovery rate, a chance for a stat boost and also the potential to find a magic item.
Mountain holiday – The very best recovery rates, a good chance for a stat boost and a chance to find a magic item.

Adventures and questing

While you could go the entire game without adventuring, it’s good fun and a great way to make use of and also find new items. There are 2 types of exploration locations. Adventures and Dungeons.

Dungeons are persistent locations to explore, each one has chests, monsters and a special dungeon specific treasure. Every time you explore a dungeon your exploration progress is saved so that you can return later and carry on. Once a dungeon is cleared, it’s cleared forever.

Adventures are a series of randomly generated events and can be repeated over and over, these can include finding treasure and getting into fights and are good for when you’ve emptied the dungeons or if you simply fancy a change or to find the special encounters.

The dungeons are as follows:

Fortitude – Very Easy – Skeletons – Weak Loot – Fortitude Tunic
Shimmering – Easy – Knights and Wizards – Weak Loot – Shimmering Gloves
Ancient Tunnels – Medium – Orcs – Medium Loot – Ancient Blade
Worn Caverns – Medium – Skeletons, Orcs and Demons – Medium Loot – Cavern Boots
Firetop Mountain – Hard – Knights and Wizards – Good Loot – Workshop Leggings
Liar’s Lair – Hard – Wizards, Demons, Knights and Orcs – Good Loot – Liar’s Tongue

Note: If playing on Kongregate you can also visit an additional dungeon –

Greer’s Ambition – Very Hard – Shamans, Wizards and Skeletons – Great Loot – Greg’s Fluffy Slippers

It’s worth noting that some dungeons have treasure chests that can be reached without fighting any monsters, this makes them well worth a quick excursion even for non-combat apprentices.

General Tips

- Before trying any other dungeon than Fortitude it’s well worth training up your combat defence skill along with your choice of offensive ability. You won’t be hitting much without any skill.

- Working is good! Not only will it increase your stats and skills once you break through the difficulty threshold you can earn a significant amount of gold every week to spend on recovery and training.

- If you’re playing for score be sure to master a job and a school choice, having 100 in any skill or job skill grants a bonus to your ending score and greatly increases the chances your apprentice will go on to lead a more productive life.

- Several adventure encounters will change based on your skills and stats, what happens to you might not always be the best outcome.

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