Invader Breaker

Invader Breaker

autor Abigayl
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Invader Breaker

Ocena:
3.5
Data wydania: February 11, 2012
Ostatnia aktualizacja: February 11, 2012
Twórca: Abigayl

Tagi dla Invader Breaker

Opis

Dibbles powracają, ale tym razem nasz Król ma nową, świąteczną misję. Dowódź Dibblesami i pomóż królowi bezpiecznie przejść przez 33 poziomy w klimacie świąt. Co jest tak ważne, że potrzebuje setek wiernych poddanych, by poświęcili życie? Musisz ukończyć grę, by się dowiedzieć! Nowości: - Śliskie, lodowe podłoże. - Nowe świąteczne prezenty, które przeszkadzają i mogą być przesuwane, by stać się częścią rozwiązania. - Nowa komenda "Łabędzi skok". - Nowa komenda "Rampa". - W niektórych poziomach wiele miejsc startu i mety. Wesołych Świąt!

Jak grać

Użyj myszy, aby wybrać dostępne komendy i umieścić kamienie komend na poziomie. Pierwszy Dibble, który natrafi na komendę, podniesie ją i gdy nadarzy się okazja, wykona – nawet jeśli będzie to oznaczać poświęcenie życia (co prawie na pewno się zdarzy).

Aktualizacje dewelopera

May 3, 2012 10:06pm

PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry

Komentarze

0/1000
Abigayl avatar

Abigayl

Feb. 12, 2012

6
0

Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)

PineyMike avatar

PineyMike

Feb. 12, 2012

5
0

This is a game that definitely goes "practice makes perfect"

Very nice job, glad I gave it more then one go

Abigayl
Abigayl Deweloper

Thanks. The entire point of all of my games is to be addictive :D

Aesica avatar

Aesica

Feb. 12, 2012

5
0

So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?

Abigayl
Abigayl Deweloper

I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(

lSWATLLAMA avatar

lSWATLLAMA

Feb. 11, 2012

8
1

I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!

Abigayl
Abigayl Deweloper

Thanks Llama :)

kingorkami avatar

kingorkami

Feb. 12, 2012

7
1

Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.

Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.

Abigayl
Abigayl Deweloper

There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...