Castle WebGL

Castle WebGL

autor Abra24
Zgłoś błąd
Zgłoś grę
Najlepsze
Mutilate-a-Doll 2
Najlepsze
Bit Heroes
Najlepsze
Learn to Fly 2
Najlepsze
Bloons Monkey City
Najlepsze
Incremancer
Najlepsze
Swords and Souls
Najlepsze
Bloons TD 5
Najlepsze
The Enchanted Cave 2
Najlepsze
Retro Bowl
Najlepsze
Learn to Fly 3
Najlepsze
Escape Game - Computer Office Escape
Najlepsze
UnpuzzleX
Najlepsze
The King's League: Odyssey
Najlepsze
SAS: Zombie Assault 4
Najlepsze
Fleeing the Complex
Najlepsze
Kingdom Rush Frontiers
Najlepsze
Kingdom Rush
🔥 Na czasie
NGU IDLE
Najlepsze
Epic Battle Fantasy 4
Najlepsze
Epic Battle Fantasy 5
Loading ad...

Castle WebGL

Ocena:
2.0
Data wydania: April 01, 2016
Ostatnia aktualizacja: April 13, 2016
Twórca: Abra24

Tagi dla Castle WebGL

Opis

test

Jak grać

test

Komentarze

0/1000
grauzunas avatar

grauzunas

Apr. 08, 2016

0
0

well my beef, with 'building' was not the placing building it self, but rather assigning worker to the building. i expected to 'move' worker on the building, would start working on it. that is, i'd prefer worker interacting with building directly, as opposed to going to structure meniu to assign/remove them from buildings.
+++++++++++++++++++++++++++++++++++++++
also would be cool to have feature to remove all workers (except farmers) from the buildings at once. because weeks where you need to rally almost every fighter happens often, and its becomes tedious to remove each from building manually

grauzunas avatar

grauzunas

Apr. 05, 2016

0
0

very unintuitive building mechanics. random enemy spawns, which at times leaves no chance of survival(18 vs 45 at week ~40 srsly?). wall upgrades bugs out after every defeat (wood price do not reset). archer vs archer combat at larger scales.. if my archers are not at 'correct' wall, i dont stand a chance, as new defenders rushing to the wall get oneshotted by enemy volley

Abra24
Abra24 Deweloper

Thanks for your feed back! I didn't think anyone would see this yet honestly, just testing deployment with webgl to be sure I'm going down the right road. To your points: +++++++++++++++++++++++++++++++++++++++ At this point play is only balanced up to around week 25, archers were never intended to spawn in the numbers you saw. There will be different enemies. Also, the spells, particularly wind, could help deal with archers. ++++++++++++++++++++++++++++++++++++++++ You're right about wall upgrades, thanks! ++++++++++++++++++++++++++++++++++++++++ The building mechanics I hadn't planned on changing aside from adding a tutorial. Would that be sufficient? How else should I do it? ++++++++++++++++++++++++++++++++++++++++ Thanks again.

Najlepsze
Onslaught2
Najlepsze
Papa's Pizzeria
Najlepsze
Bloons Tower Defense
Najlepsze
Shield Defense
Najlepsze
McDonald's Videogame
Najlepsze
Momentum Missile Mayhem
Najlepsze
Xeno Tactic
Najlepsze
Monster Master
Najlepsze
Anti-TD
Najlepsze
The Classroom 2