Eukarion Tales 2

Eukarion Tales 2

autor Ageofgames
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Eukarion Tales 2

Ocena:
3.7
Data wydania: June 14, 2011
Ostatnia aktualizacja: June 14, 2011
Twórca: Ageofgames

Tagi dla Eukarion Tales 2

Opis

Podróżowałem, by ukończyć szkolenie na rycerza Absolutu, gdy w mojej głowie rozległ się głos świętego drzewa. Pokazał mi wizję elfa walczącego z Kaosem. Może mógłbym zignorować to wezwanie, ale nie zrobiłem tego. Opuściłem główny szlak i znalazłem się w ciemnym lesie. Gatunek: Hack’n’Slash RPG. Zwiastun: http://bit.ly/mJgvoP. UWAGA: Gra jest dość wymagająca, zalecany porządny procesor. Zapisz grę na serwerze AoG: Jeśli masz konto na AoG, możesz zapisać postępy na naszym serwerze. Dzięki temu będziesz mógł kontynuować przygodę z dowolnego komputera z internetem. Wejdź na AoG, aby wczytać taki zapis.

Jak grać

Sterowanie myszką. Instrukcje w grze. Poradnik: http://bit.ly/jJGV2R. Mapy: http://bit.ly/lcmrPG

Komentarze

0/1000
JMCrooks avatar

JMCrooks

Jun. 16, 2011

180
2

"Okay son, welcome to the fort. Glad to see you."
"Thank you sir."
"Okay so you're naked right?"
"Yes sir."
"Great. That's apparently the way we do things here. Here's a tiny knife, go storm the goblin village".

sirspikey avatar

sirspikey

Jun. 14, 2011

217
10

super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page

weichin avatar

weichin

Jun. 14, 2011

208
13

Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.

burningwings136 avatar

burningwings136

Jun. 15, 2011

174
12

Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?

sirspikey avatar

sirspikey

Jun. 14, 2011

254
20

the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
.