Alien Striker

Alien Striker

autor Andrew_Nyers
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Alien Striker

Ocena:
3.0
Data wydania: July 31, 2012
Ostatnia aktualizacja: July 31, 2012

Tagi dla Alien Striker

Opis

Dla wszystkich fanów strzelanek z przewijaniem w bok. Twoim zadaniem jest pomóc Tobiemu odnaleźć i odzyskać skarb miasta skradziony przez Obcych. Czeka na Ciebie 7 pięknych, zróżnicowanych lokacji z epickimi walkami z bossami na końcu każdego rozdziału. Do odblokowania jest wiele unikalnych broni – od podstawowych po dodatkowe, a także możliwość ich łączenia w ostateczną broń.

Jak grać

MYSZKA – Ruch. LEWY PRZYCISK – Strzał. SPACJA – Atak specjalny. KÓŁKO MYSZY – Zmiana między bronią główną a dodatkową (lub użyj klawiszy 1 i 2 na klawiaturze). ESC – Pauza/Ustawienia

Komentarze

0/1000
Mad_Mat avatar

Mad_Mat

Jul. 31, 2012

4
0

Hit box should be located into the character centre

musared avatar

musared

Jul. 31, 2012

2
0

needs autofire.

rhill avatar

rhill

Aug. 01, 2012

2
0

Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.

Andrew_Nyers
Andrew_Nyers Deweloper

Thanks for the input...we really appreciate it :)

IayaMatsumoto avatar

IayaMatsumoto

Sep. 12, 2014

0
0

I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.

dtrungle avatar

dtrungle

Aug. 03, 2012

0
0

I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.

Andrew_Nyers
Andrew_Nyers Deweloper

Thanks for the input dude...we will make it more better in the sequel :)