The Grand Grimoire Chronicles Episode 1

The Grand Grimoire Chronicles Episode 1

autor BowWow200
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The Grand Grimoire Chronicles Episode 1

Ocena:
3.5
Data wydania: February 07, 2019
Ostatnia aktualizacja: February 25, 2019
Twórca: BowWow200

Tagi dla The Grand Grimoire Chronicles Episode 1

Opis

The Grand Grimoire Chronicles, Odcinek 1 przenosi cię na południowe wybrzeże Anglii, gdzie badacz tajemnicę śmierci młodego chłopca. Chłopiec był znany i nie miał wrogów, ale został znaleziony pobity na śmierć niedaleko domu. Musisz szukać wskazówek i rozwiązywać zagadki, by odkryć prawdę o jego śmierci.

Jak grać

Strzałki lub WASD. DÓŁ lub MYSZ, aby pominąć/zamknąć tekst. Przechodź przez przedmioty, aby je podnieść. (Wszystkie przedmioty są białe). Podejdź do obiektów, aby JE OBEJRZEĆ, naciśnij w ich kierunku ponownie, aby WEJŚĆ W INTERAKCJĘ, ZBADAĆ lub UŻYĆ PRZEDMIOTU na obiekcie. Przechodź przez strzałki i naciśnij w ich kierunku, aby przejść do następnej sceny. Mysz służy do nawigacji po mapie i rozwiązywania zagadek.

Aktualizacje dewelopera

Feb 25, 2019 12:16pm

- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)

- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)

- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)

Komentarze

0/1000
superdupergrover avatar

superdupergrover

Mar. 01, 2019

10
0

Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.

BowWow200
BowWow200 Deweloper

Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with

Archiminos avatar

Archiminos

Feb. 24, 2019

9
0

It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.

BowWow200
BowWow200 Deweloper

My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.

jenclimbs avatar

jenclimbs

Feb. 25, 2019

6
0

Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.

BowWow200
BowWow200 Deweloper

Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?

MatsuiHibiki avatar

MatsuiHibiki

Mar. 04, 2019

6
0

If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD

BowWow200
BowWow200 Deweloper

Hmm, not quite true! There is only one of that colour and size.

Maat_Mons avatar

Maat_Mons

Feb. 07, 2019

15
1

Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.

BowWow200
BowWow200 Deweloper

They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.