Adaptosis
autor Cozythrias
Adaptosis
Tagi dla Adaptosis
Opis
Adapt to survive!
This game is a prequel of my upcoming full released version with more features.
Reach the final boss for a challenge!
This is my first game so... easy with the comments.
Jak grać
Arrow keys to move, space to shoot.
Aktualizacje dewelopera
2011-06-21:
Made the game much easier so players can now reach the final boss and see the ending.
2011-06-24:
Added laser and explosion SFX
and some minor changes.
FAQ
Czym jest Adaptosis?
Adaptosis to gra idle stworzona przez Cozythrias, w której kontrolujesz i ewoluujesz mikroskopijne organizmy w środowisku komórkowym.
Jak grać w Adaptosis?
W Adaptosis zarządzasz zasobami swojej komórki, rozwijasz jej cechy i automatyzujesz funkcje, aby Twój organizm przetrwał i przystosował się do zmieniającego się otoczenia.
Jakie są główne cechy Adaptosis?
Adaptosis oferuje mechaniki gier idle, zarządzanie zasobami oraz system ewolucji, w którym możesz odblokowywać i ulepszać różne funkcje komórki.
Jak wygląda progresja w Adaptosis?
W Adaptosis awansujesz, zbierając zasoby, odblokowując i ulepszając nowe organelle komórkowe oraz ewoluując swój organizm, by zapewnić mu coraz wydajniejszy wzrost i przetrwanie.
Czym Adaptosis różni się od innych gier idle?
Adaptosis wyróżnia się unikalnym, biologicznym motywem, pozwalając graczom symulować ewolucję komórkową i zarządzanie zasobami, łącząc elementy edukacyjne z klasyczną rozgrywką idle.
Komentarze
clasher235
Jun. 25, 2012
I like the graphics. Maybe add more enemy types and change their bullet colors?(also, the final boss's central weapon could easily be made to look better, just give it a charging orbs effect and make it a forward firing laser. rather than just an extremely fast bullet. Overall it's pretty good, and I have high hopes for the sequel.
jep101010
Jun. 29, 2011
i usually dont hate on games for being too hard, but this game is really too hard.
oopp2750
Jun. 19, 2011
This is a good game, i tried this game before on a mobile phone and this is like the same :D
Cozythrias
Jun. 21, 2011
Made the game much easier so players can now reach the final boss and see the ending.
ThePaper
Jun. 19, 2011
Not bad, but a few constructive criticisms:
You need to think about how the various objects contrast with each other. The player's ship, enemy projectiles, enemies, and your own projectiles should all have their own distinct color scheme(s) that don't overlap, so that the player can see what's going on in the screen at a moment's glance. The player's ship especially should be a unique color that isn't anywhere else in-game to make it stand out. It wouldn't be a bad idea to do this with enemy projectiles as well. Enemies should stand out too, though it's not as vital as those first two, and player projectiles should be a much duller color than enemy projectiles, so the player doesn't get confused about which are his and which are the enemies.
(cont'd in second comment)