Pixel Defender
autor DanElectro
Pixel Defender
Tagi dla Pixel Defender
Opis
Gra tower defense z kombosami! Ustawiaj wieże jak puzzle i zdobywaj ciekawe nowe umiejętności.
Jak grać
Skróty: 1-6 – ustawianie wież, S – sprzedaż, U – ulepszanie wybranej wieży, Esc – anuluj. Twórz kombosy, ustawiając wieże obok siebie. Każdy kombos ma "główną" wieżę (pierwsza na liście). Pozostałe muszą stykać się z główną i być w pełni ulepszone. Zewnętrzna ściana wieży nie liczy się do połączenia. Przykład: jeśli narysujesz kwadrat wokół wieży, aby inna wieża się połączyła, musi dotykać tej wewnątrz kwadratu.
Aktualizacje dewelopera
Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.
Komentarze
SupMaCracka
Jan. 18, 2014
great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using
DanElectro
Dec. 11, 2013
I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.
Adonalsium
Dec. 11, 2013
I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?
Thanks
Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.
GSarahC
Dec. 09, 2013
Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?
I'll see what I can do.
Karakikoukalas
Dec. 17, 2013
Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder