Wired - Full Game
autor DishmopCampbell
Wired - Full Game
Tagi dla Wired - Full Game
Opis
Podłączaj obwody elektryczne w tej platformowej grze logicznej. Wired to klimatyczna gra logiczno-platformowa osadzona w opuszczonym budynku, nietkniętym od lat 70. W każdym pomieszczeniu musisz połączyć windy, drzwi, przełączniki i ogniwa paliwowe, by przejść dalej. Mechanika opiera się na realistycznym modelu działania elektryczności, a w miarę postępów rozwiązujesz zagadki, które zwykle pojawiają się dopiero na poziomie fizyki rozszerzonej. W trakcie gry pojawiają się ekrany z projektorem, które dostarczają niezbędnych informacji i stopniowo odkrywają tajemnicę Twojej tożsamości, celu pobytu i powodu, dla którego profesor zbudował to dziwne miejsce. Powinno działać na Chrome, Firefox, Safari i Edge – choć Chrome wydaje się najpewniejszy. Jest też wersja instalacyjna na Steamie: https://store.steampowered.com/app/885470/Wired/
Jak grać
A, D, W, S (lub strzałki) – ruch. E (lub Shift) – interakcja. Myszka – łączenie maszyn. ESC – pauza i powrót do menu głównego
FAQ
Czym jest Wired (Full Game)?
Wired (Full Game) to gra logiczno-platformowa stworzona przez DishmopCampbell, w której manipulujesz elektrycznością, by rozwiązywać wyzwania.
Jak grać w Wired (Full Game)?
W Wired (Full Game) sterujesz postacią, łączysz przewody i aktywujesz przełączniki, przechodząc przez poziomy wymagające logicznego myślenia i wyczucia czasu.
Kto stworzył Wired (Full Game)?
Wired (Full Game) zostało stworzone przez DishmopCampbell.
Jakie są główne cechy Wired (Full Game)?
Wired (Full Game) oferuje platformowe wyzwania, rozwiązywanie zagadek z obwodami i przewodami oraz wymaga ukończenia kolejnych poziomów, by przejść dalej.
Czy Wired (Full Game) jest darmowe na Kongregate?
Tak, Wired (Full Game) jest dostępne do darmowej gry na platformie Kongregate.
Komentarze
leviathan241
Aug. 21, 2018
I can't say enough good things about this game! As mentioned by other commentors, you have created something that is educational in a truly thoughtful and effective way. Beyond that, it's very engaging as a puzzle game, not to mention really funny and enjoyable. The narrative story ties everything together beautifully, and the acting element (missing in almost all browser games) added genuine emotion. I really think this compares well with something like Portal 2 which accomplished many of the same things (minus the real-world educational value), presumably on a much larger budget. All-in-all, a truly impressive accomplishment on so many levels! I don't know if this is your day job, but it absolutely should be!
Comments like this make it all worthwhile :) . Programming on large game teams has been my day job for a while, but its always been on other people's games. This has been my first attempt to design and implement a game by myself.
mistress1
Aug. 20, 2018
Well I've got to the level with 4 platforms and a lock requiring 1/4 Amp. Can't get past it - any ideas please?
The pattern you want to make in the fuel cell is 1 big square (powering the first platform) - this is 3/4 size. Then three smaller squares side by side placed on top of it - these will be 1/4 size each. If you still need help, let me know and I'll post a screenshot.
AcousticRy
Aug. 13, 2018
So, the very first thing that I'm going to do is qualify myself. I've worked in controls and engineering for 20 years and am intimately familiar with wiring components and circuitry. This is not a puzzle game in my opinion, this is an educational game through and through and is the absolute best primer to basic electricity that I have ever seen. I've actually forced one of my techs who was interested in finding an actual electricity based game to play. If there's graphic defects, I didn't notice. But I did appreciate all of the thought that went into the concepts and the emphasis on pedagogical methods for reinforcing topics. Well done! I would love to see a furthering of the concept with capacitance and inductance as well.
Thank you for the nice comment.
Bajuran55
Oct. 10, 2018
Such a beautiful game. Absolutely marvelous :))
Thank you. I'm glad you enjoyed it.
uknownada
Aug. 15, 2018
I'm stuck in a puzzle after I was told how I can make some machines parallel and in a series. The puzzle looks near identical to the previous two rooms, and it involves two resistors and a platform-raising machine. Connecting the platform to no resistors puts it at "1", which is too high to jump to. Connecting to one resistor puts it at "1/2", which lets me jump to the platform but the ledge is just too high to grab. Connecting to both resistors puts it at "1/3", which is way too low to be able to get to the ledge. Making any of these wires parallel is completely irrelevant because they wouldn't affect each other. This puzzle seems impossible, which is frustrating because the game has been excellent up to this point.
Sounds like you need to get 2/3 flowing through the platform. If you think about the pattern of power squares that should appearing the fuel cell, you should see one big-ish square and on top of it (or under it) two smaller squares side-by-side. To make, this, the two smaller squares should be in parallel with each other and together (as a unit) they should be in series with the big square (the platform). If you are still stuck, let me know and I'l try and post a screenshot.