Necromancer's Quest Beta
autor ExperaGameStudio
Necromancer's Quest Beta
Tagi dla Necromancer's Quest Beta
Opis
W Czterech Królestwach, niespokojnym regionie odległego świata, nekromancja i czarna magia są budzące lęk i pogardę. Jednak młody i potężny nekromanta chce udowodnić, że nekromancja nie musi być „złą” sztuką; aby to osiągnąć, będzie pomagał ludziom i rozwiązywał misje, używając swoich umiejętności i... armii nieumarłych. „Necromancer’s Quest” to turowa gra strategiczna: rozbudowuj nekropolię, zbieraj surowce, wskrzeszaj nieumarłych żołnierzy, wykonuj misje i broń się przed najazdami wrogów, by udowodnić światu, że nekromanta może być dobry! UWAGA: Gra jest nadal w wersji beta; może ulec dużym zmianom w najbliższych tygodniach i zrobimy wszystko, by ją ulepszyć na podstawie waszych opinii. Historia to tylko „wstęp” do znacznie większej opowieści. W trakcie bety wprowadzamy drobne poprawki i balans; większe zmiany pojawią się w ostatecznej wersji w przyszłości. DLA UŻYTKOWNIKÓW CHROME:. Wkrótce wydamy też wersję WebGL działającą na Chrome. Ponieważ kompilator Unity WebGL jest nadal w wersji testowej, nie możemy zagwarantować braku problemów technicznych. Jeśli napotkasz problemy, spróbuj zagrać w Firefoxie z zainstalowanym Unity Web Playerem.
Jak grać
Instrukcja „jak grać” pojawia się na początku nowej gry i jest zawsze dostępna w dzienniku. Czytaj dziennik, by śledzić historię nekromanty. Aby kupować rzeczy – budynki, jednostki i czary – przejdź do panelu Domeny (lewy górny róg). Aby sprawdzić swój status – liczba jednostek, zużycie many i złota, sława, siła militarna, aktywne czary, istniejące budynki, zdrowie Nekropolii – przejdź do panelu Przeglądu (lewy dolny róg). Misje są w panelu Misji (prawy górny róg). Dziennik gry znajduje się w prawym dolnym rogu: tam zobaczysz numer tury i wydarzenia. Surowce możesz zdobywać budując budynki w nekropolii lub wykonując misje i pokonując najazdy. Najazdy zaczną się losowo po dziesiątej turze i, tak jak misje, będą coraz trudniejsze z każdą turą, więc nigdy nie trać czujności. WSKAZÓWKA: Przed rozpoczęciem misji sprawdź jej poziom trudności; jeśli wybierzesz zbyt trudną walkę, zawsze możesz się wycofać. Jeśli przegrasz trudną bitwę i twoja armia zostanie zniszczona, zawsze możesz wczytać ostatni zapis gry: wrócisz do poprzedniej tury – gra zapisuje się automatycznie co turę!
Komentarze
ExperaGameStudio
Sep. 23, 2015
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
grivas
Sep. 23, 2015
During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)
Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)
erifnevow
Sep. 23, 2015
I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.
Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)
FireNinja2013
Sep. 23, 2015
This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.
Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)
Avalus
Sep. 23, 2015
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.
We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!