Pajama Boy 3
autor EyesTeam
Pajama Boy 3
Tagi dla Pajama Boy 3
Opis
Pajama Boy wraca do rodzinnego miasta po długiej wędrówce i niebezpiecznych przygodach. Jednak straszliwa, dziwna moc kontrolująca metal zniszczyła miasto, a mieszkańcy i rodzina Pajama Boya zostali wzięci jako zakładnicy. Tylko on może ich uratować.
Jak grać
Klawisz "A" lub strzałka w lewo – ruch w lewo. Klawisz "D" lub strzałka w prawo – ruch w prawo. Klawisz "W" lub strzałka w górę – skok. Klawisz "S" lub strzałka w dół – turlanie. Klawisz "M" – wyciszenie. Klawisz "P" – pauza
Komentarze
vandflasken
Apr. 20, 2015
Other than the fact that the avatar has a delayed jump i love it. However this is a MAJOR issue, in my opinion! 3/5
The_Train
Apr. 19, 2015
I love the concept of a platformer that uses dynamic platforms as its major structural element rather than an occasional accent. Very creative! (And yes, frustrating :D )
Meldinov
Apr. 18, 2015
Lags a lot
Battygad
Apr. 25, 2015
Immediately after playing Pajama Boy 2, this game feels like an inferior product. It lacks the same freedom of movement that The Dark Forest provided, which becomes especially apparent when wall-jumping. In that game, you had full control over your jump direction and speed. In this game, wall-jumping is a set direction and power, which can become especially frustrating when you land just shy of a platform and you cling the wall beneath it. Removing a gameplay mechanic that was practically the blood and bones of a previous title is bad game design.
On the topic of bad design, let's talk about jumping. A delayed jump in a platformer based around precise movements is a recipe for failure. What makes this even more troublesome is that this has to be deliberate, seeing as how wall-jumping, for all its faults, is quick and responsive.
I cannot in good faith recommend this game to anyone who has played Pajama Boy 2, which is by and large a superior title.
graycrystal
Feb. 02, 2016
As a platformer maniac a delayed jump is troublesome.