Action Reaction
autor Feltope
Action Reaction
Tagi dla Action Reaction
Opis
To wciągająca gra, w której celem jest stworzenie jak najdłuższego łańcucha reakcji. Bardzo łatwa do opanowania. Nie dodałem efektów dźwiękowych, bo mogłyby być irytujące na wyższych poziomach. Mam pomysł na efekt dźwiękowy, jeśli będziecie chcieli. Mam też mnóstwo pomysłów na kolejną wersję, jeśli ta się spodoba. Gra bazuje na tytule, który kiedyś znalazłem na przypadkowej stronie.
Jak grać
Kliknij, aby umieścić pierwszą reakcję i spraw, by jak najwięcej atomów zareagowało. Spacja – pauza. M – włącz/wyłącz muzykę. Q – wyjście.
Aktualizacje dewelopera
ver. 1.0 – initial game.
ver. 1.1 – I reworked the difficulty levels for the game. Everything is bigger and faster at the beginning now. It gets smaller and slower the higher the level you get to. The reactions don’t last as long the higher you get also.
I also fixed the Preloader – odd that it wasn’t loading.
I am really sorry everyone I didn’t realize I had the shared object to save your progress commented out when I compiled last time. It is in now and working. You can access the scores screen from the main menu to reset your scores if you like.
ver. 1.2 – There was a little bug screwing up some of the scores on the leader board. Should be fixed now.
ver. 1.3 – Added an item to the score board so you can see how many reactions you have done in a level.
Komentarze
palaeontology
Dec. 26, 2010
Feltope .. I have some more ideas, but 'bin' em if you don't like 'em.
It'd be great to have a Reward system set up to encourage us to continue trying to get those ever elusive higher levels. Some possible system ideas might be ...
1) if a player has three rounds in a row within 20% of the required number of reactions, they have a reduced screen-size for the next round only (hence a greater chance of having collisions)
2) as above, but instead of reduced screen-size, perhaps all balls that have collided become 5% bigger for the time they're on screen
3) as above, but allow the user to add a second (but much smaller) 'starter' ball somewhere on screen, but not in the first 15 seconds of that round
and perhaps other incentives that my tiny brain can't think of.
Just some thoughts, great game !!!
palaeontology
Dec. 26, 2010
Feltope .. this is a fantastic game and ty for adding the running tally to let us see how close we're getting to the target number of hit. Can I ask for one more addition, I don't know how hard this would be to code, but I'll ask anyways ... I like to see the running tally of hits, but i also like to see the balls colliding and buliding in size and spreading across the screen etc, but if I watch the balls, and the 'run' finishes, the running tally also disappears so I never get to see how close I got, so is it possible to have the running tally remain on screen until the next 'run' is begun or better still, is it possible to have remaining on screen the following two pieces of information ... 1) last tally and 2) best tally .... where best tally is the best tally for that particular level.
Feltope
Dec. 27, 2010
@palaeontology Because the game is open ended (no level limit) storing the best level score for every possible level would be kind of wild. (doable but wild)... The other thing I can probably stick in there so it keeps your last reaction/goal score without a problem. maybe the last 5 as a little list on the side. I will add it when I have a chance. I have another project going already as well... I plan on making another version of this game also it isn't started yet. I have begun writing the design doc for it though. With achievements, power-ups, and even different game play modes. I look forward to it, This is a fun little game. Everyone is so hung up on TD style games :-/
tsaira
Dec. 21, 2010
It's alright... been done 900 times before this though.
palaeontology
Dec. 24, 2010
am i missing something, is there a way to know how many of the target number of balls we have actually got ? I'm on level 74 at the moment and need 55 balls but never have any idea how close I'm getting.