Stellar Impulse

Stellar Impulse

autor FrankMoricz
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Stellar Impulse

Ocena:
2.3
Data wydania: November 24, 2011
Ostatnia aktualizacja: November 25, 2011
Twórca: FrankMoricz

Tagi dla Stellar Impulse

Opis

Unity pre-alpha shooter game with a complex, experimental AI. This release is for feedback from the community

Jak grać

W/S - Thrust
A/D - Rotate
SHIFT - Thrust BOOSTER
SPACE - Fire guns
TAB - Launch Bomb
F1 - Help

Aktualizacje dewelopera

Nov 24, 2011 8:55pm

Added randomized upgrades including: bouncing bullets, speed increase, live radar, and immediate full-charge. Also decreased the base AI difficulty.

Komentarze

0/1000
AstralTwilight avatar

AstralTwilight

Nov. 24, 2011

2
0

Looks promising. Would make a great maze game. special weapons and objectivs are a definite need.

FrankMoricz
FrankMoricz Deweloper

I appreciate the feedback. I definitely want to make the levels much more complex, and of course with the multiplayer possibilities I can do some real arena-type setups. The weapon upgrades and extras will be next to come, and following that I'll have some objectives that will send players to the next level.

EPR89 avatar

EPR89

Nov. 25, 2011

1
0

Have you ever played one of these space exploration games, where you start out with a small ship and take missions, trade stuff and do all kinds of other things to earn money or scavenge to get better equipment and ships? I think this could become something similar.

FrankMoricz
FrankMoricz Deweloper

That's a pretty awesome idea. I was actually thinking about adding choice "perks" to it as well for each respawn. Perhaps like upgrades you can choose to start with while in-game you gather upgrades from enemy drops or "money" that can be used at a sort of space station. In a more final version, I want at least 4-5 ship choices for the player as well with different strengths/weaknesss.