Prismatis
autor Frogmanex
Prismatis
Tagi dla Prismatis
Opis
Użyj stacjonarnych wieżyczek, aby bronić się przed różnymi wrogami. W tej grze punkty zdobywasz za pokonywanie przeciwników, ale tracisz je, gdy pozwolisz im przejść, używasz amunicji lub kupujesz ulepszenia. Zarządzaj punktami rozsądnie. Jeśli spadną do zera – przegrywasz. Gra została zgłoszona do konkursu Stride "Longest Lasting Game Contest". Jeśli masz uwagi lub problemy, napisz w komentarzach lub zgłoś błąd. Gra nadal może wymagać dopracowania.
Jak grać
Użyj myszy, aby celować i strzelać wieżyczkami. Naciśnij spację, aby zapauzować i wyświetlić menu ulepszeń. Uważaj na swoje punkty.
Aktualizacje dewelopera
Update 12/27/09
- Added a confirmation message when returning to the title from in-game.
- Added explosion animations when enemies die.
Update 12/24/09
- Fixed a bug that played two music tracks simultaneously.
- Added a “Return to Title” button in the pause menu.
- Changed in-game music to a unique track created by misk. Check it out. =)
Update 12/23/09
- New “Achievements” statistic reporting in-game awards earned
- Added Sounds
- Berserkers’ speed lowered significantly
- Medium and Hard difficulties decreased
Komentarze
jolunn
Dec. 29, 2012
Pick the middle about 1/4 from top, hold down fire. Upgrade one turret then another, on and on and on, get bored and find new game. bye bye
PixelHead777
Aug. 31, 2012
It's intriguing, because the way to make things easier is to never do the one thing the game's based around: Color your turrets.
KillaKing13
May. 26, 2012
You should tell us what the objective is when we click play, like a mini tutorial. also as many players have been suggesting BADGES!! and last but not least ~ a multiplayer lobby with different game modes would be really fun!!! Please +so he can see this :)
alexnobody
Feb. 25, 2013
I like the concept, but a lot of things just don't feel right. Buying things costs LIFE of all things, and the upgrades don't feel very substantial. Changing color feels especially pointless since I can just stay gray and it's even better! Firing a gun makes a sound, but killing something doesn't. That makes it feel really empty to kill an enemy. Finally, this soft, minimalistic music just doesn't work for this kind of game. I don't feel like I'm defending against wave after wave of monsters! I feel like I'm playing a puzzle game or something. 2/5 for an interesting concept with a slow, dull execution.
Anrichan
Dec. 23, 2012
A shooter game that penalizes you for shooting is a bit like a boxing game that objects to you striking your opponent - very strange. If there was some variety to the upgrades, it might be interesting, but other than the "Please don't shoot too much in our shooter game" mechanic, totally forgettable. Sorry.