Thrones of Fantasy
autor Hitokirin
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Thrones of Fantasy
Tagi dla Thrones of Fantasy
Opis
Idle Gra RPG
Jak grać
Walcz, aby dotrzeć na szczyt i zostać królem. Jeśli masz +100% dropów, oznacza to, że masz 2 razy większą szansę na znalezienie przedmiotu, ale nie oznacza to, że znajdziesz go w każdej walce.
Aktualizacje dewelopera
-changed how enemy is picked in higher areas
FAQ
Czym jest Thrones of Fantasy?
Thrones of Fantasy to idle RPG z elementami incremental, stworzony przez Hitokirin, w którym budujesz i prowadzisz drużynę bohaterów do walki z potworami i zdobywania zasobów.
Jak grać w Thrones of Fantasy?
W Thrones of Fantasy zbierasz bohaterów, ulepszasz ich umiejętności i wysyłasz do automatycznych bitew przeciwko falom wrogów, zdobywając złoto i zasoby w miarę postępów.
Jakie systemy progresji są w Thrones of Fantasy?
Thrones of Fantasy oferuje rozwój bohaterów, ulepszanie ekwipunku oraz wiele sposobów na zwiększanie siły drużyny dzięki zasobom zdobywanym zarówno podczas gry online, jak i offline.
Czy Thrones of Fantasy wspiera postęp offline?
Tak, Thrones of Fantasy to gra idle, która umożliwia postęp offline – twoi bohaterowie walczą i zdobywają zasoby nawet, gdy nie grasz aktywnie.
Na jakich platformach można zagrać w Thrones of Fantasy?
Thrones of Fantasy jest dostępne za darmo w przeglądarce internetowej na Kongregate.
Komentarze
digitelanimefan
Jun. 18, 2014
Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.
barbas0trellas
Jun. 18, 2014
I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.
Suuljin
Jun. 16, 2014
Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.
turl
Jun. 16, 2014
there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)
anon9mous
Jun. 16, 2014
Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.
how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins