Rising Phoenix Episode 1

Rising Phoenix Episode 1

autor IceFireGames
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Rising Phoenix Episode 1

Ocena:
2.5
Data wydania: October 14, 2013
Ostatnia aktualizacja: October 15, 2013

Tagi dla Rising Phoenix Episode 1

Opis

Rising Phoenix Episode 1 is about a young teenager known as George Knight who is trying to stop is home Cornaria from being destroyed by his old friend but now nemesis Nexus, travel across 4 different lands to try and stop this disaster from happening, also you need to stop the legendary phoenix of Cornaria from awakening, this epic tale continues in Episode 2.

Jak grać

Arrows Keys - Move
Z - Jump
Z while jumping - Double Jump
X - Run
Space - Pause
R - Reset the level

Aktualizacje dewelopera

Oct 15, 2013 3:05am

Thanks for play Rising Phoenix!
This is version 1.00

I’ll release version 1.01 in the coming weeks, this will include,
- Fixed Collision
- Additional Bug Fixes

Then version 1.02 will release with the following,
- Added Score and a Lives system
- An Extra Level

Komentarze

0/1000
UrsusHorseman avatar

UrsusHorseman

Oct. 14, 2013

3
0

game looks good. Needs music. Also, it gets a little glitchy when jumping next to an object.

IceFireGames
IceFireGames Deweloper

Ok thanks for the feedback, ill get these fixed

LordMark avatar

LordMark

Oct. 14, 2013

2
0

Could you add some alternative controls or something to that effect? Some people who are using laptop keyboards can't press certain combinations of keys. For example, holding right+X and hitting Z does nothing. It's frustrating.

IceFireGames
IceFireGames Deweloper

I'll add an alternative set of controls soon

IceFireGames avatar

IceFireGames

Oct. 15, 2013

1
0

Thanks for the feedback, I'll work on fixing glitches straight away

rayyee88 avatar

rayyee88

Oct. 16, 2013

0
2

nothing to do except jump jump jump with Z button

DivergentReality avatar

DivergentReality

Oct. 14, 2013

1
1

No music. The corners of platforms trap you in a bunny hop that generally end in falling in a hole.

IceFireGames
IceFireGames Deweloper

I am aware of this, this will be fixed in an update