Takeover

Takeover

autor IriySoft
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Takeover

Ocena:
4.1
Data wydania: October 26, 2012
Ostatnia aktualizacja: November 07, 2012
Twórca: IriySoft

Tagi dla Takeover

Opis

Przez wieki Imperium Rivadis rządziło kontynentem w chwale i blasku. Teraz jednak wpadło w ręce nekromantów i umiera. Nadszedł czas na przejęcie władzy! Poprowadź jedną z 3 nacji do walki o Rivadis w tej strategii czasu rzeczywistego.

Jak grać

Podążaj za wbudowanym samouczkiem.

FAQ

Czym jest Takeover?
Takeover to strategiczna gra czasu rzeczywistego stworzona przez IriySoft, w której kontrolujesz frakcje walczące o władzę nad fantastycznym królestwem.

Jak grać w Takeover?
W Takeover prowadzisz armie, przejmujesz bazy, zbierasz surowce i walczysz z wrogimi siłami, by odzyskać terytorium i realizować cele na każdej mapie.

Jakie są główne cechy Takeover?
Takeover oferuje bitwy w czasie rzeczywistym, wiele grywalnych frakcji z unikalnymi zdolnościami, ulepszane jednostki oraz kampanię osadzoną w świecie fantasy.

Jak wygląda progresja w Takeover?
Gracze odblokowują ulepszenia i nowe jednostki, przechodząc kolejne poziomy i przejmując kluczowe lokacje, co pozwala na strategiczny rozwój w każdej misji.

Na jakiej platformie można zagrać w Takeover?
Takeover to przeglądarkowa gra strategiczna dostępna online na komputerach stacjonarnych przez kompatybilne przeglądarki internetowe.

Aktualizacje dewelopera

Nov 7, 2012 12:52am

Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed

Komentarze

0/1000
Freaken avatar

Freaken

Oct. 27, 2012

3367
77

It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away

IriySoft
IriySoft Deweloper

Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.

CovEliteTJ avatar

CovEliteTJ

Oct. 26, 2012

3620
101

When you upgrade buildings it would be nice if there was a physical change.

IriySoft
IriySoft Deweloper

Sounds good. Will definitely do it in update/sequel %D

Blue0Dwarf avatar

Blue0Dwarf

Oct. 28, 2012

1184
33

In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.

Matalito avatar

Matalito

Oct. 29, 2012

3081
94

I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.

IriySoft
IriySoft Deweloper

Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!

pongo_3931 avatar

pongo_3931

Oct. 28, 2012

2003
65

Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.